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* Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot2017-06-19
* Mgv7: Do not limit river generation if no floatlandsparamat2017-06-19
* Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'paramat2017-06-19
* Client::makeScreenshot: remove device paramLoic Blot2017-06-19
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Fix deserialization of ItemDefinition (#5995)Rui2017-06-16
* Mgv6 mudflow: Also check for 'ignore' nodesparamat2017-06-16
* Mgv6 mudflow: Avoid partially removed stacked decorationsparamat2017-06-15
* Fix no sound bug (#5968)Rui2017-06-14
* Remove legacy content_abm.{cpp,h}Loïc Blot2017-06-14
* Fix the serialization error by ff73c7a (#5964)Rui2017-06-11
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
* Sound: Add pitch option (#5960)Rui2017-06-11
* Improve the path select GUI (#5852)red-0012017-06-11
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
* Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero2017-06-11
* (Re)spawn players within 'mapgen_limit'paramat2017-06-11
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S2017-06-10
* Fix sending color codes to clients that don't support them. (#5950)red-0012017-06-09
* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09
* Have the server send the player list to the client (#5924)red-0012017-06-08
* C++11 patchset 5: use std::threads and remove old compat layer (#5928)Loïc Blot2017-06-08
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
* Use a settings object when generating world.mt and set player_backend to sqli...red-0012017-06-08
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
* DragonflyBSD & NetBSD build fixLoic Blot2017-06-06
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
* Main Menu: Add get_clientmodpath API (#5912)Elijah Duffy2017-06-06
* C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot2017-06-06
* Remove old network code (#5921)red-0012017-06-06
* Remove SharedPtr, it's not used and will be never used, we use C++11Loic Blot2017-06-05
* Remove deprecated code segments (#5891)Thomas--S2017-06-04
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
* Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)Casimir2017-06-04
* Fix segmentation fault with tool capabilities (#5899)ShadowNinja2017-06-03
* Snake case for screen options in minetest.conf (#5792)Vincent Glize2017-06-03
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Tooltips: Unify the tooltip[] and list[] description tooltip display function...SmallJoker2017-06-03
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
* Show singlenode mapgen to menu (#5868)Loïc Blot2017-06-01
* Fix dropdown menu selection (#5847)red-0012017-06-01
* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-31
* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29