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...
*
Verify HudSetParams input when hotbar textures are set (#6013)
Loïc Blot
2017-06-19
*
Mgv7: Do not limit river generation if no floatlands
paramat
2017-06-19
*
Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'
paramat
2017-06-19
*
Client::makeScreenshot: remove device param
Loic Blot
2017-06-19
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Fix deserialization of ItemDefinition (#5995)
Rui
2017-06-16
*
Mgv6 mudflow: Also check for 'ignore' nodes
paramat
2017-06-16
*
Mgv6 mudflow: Avoid partially removed stacked decorations
paramat
2017-06-15
*
Fix no sound bug (#5968)
Rui
2017-06-14
*
Remove legacy content_abm.{cpp,h}
Loïc Blot
2017-06-14
*
Fix the serialization error by ff73c7a (#5964)
Rui
2017-06-11
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
*
Improve the path select GUI (#5852)
red-001
2017-06-11
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
Remove superfluous pointer null checks
QrchackOfficial
2017-06-10
*
Plantlike meshoptions: Fix inverted random vertical offset
number Zero
2017-06-11
*
(Re)spawn players within 'mapgen_limit'
paramat
2017-06-11
*
Add a server-sided way to remove color codes from incoming chat messages (#5948)
red-001
2017-06-10
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)
Thomas--S
2017-06-10
*
Fix sending color codes to clients that don't support them. (#5950)
red-001
2017-06-09
*
CSM: Fix documentation error for register_on_*_chat_messages (#5917)
DS
2017-06-09
*
Have the server send the player list to the client (#5924)
red-001
2017-06-08
*
C++11 patchset 5: use std::threads and remove old compat layer (#5928)
Loïc Blot
2017-06-08
*
Autorun: Change to 'autoforward' (#5926)
Paramat
2017-06-08
*
Use a settings object when generating world.mt and set player_backend to sqli...
red-001
2017-06-08
*
[CSM] Add function to get player privileges (#5933)
red-001
2017-06-07
*
DragonflyBSD & NetBSD build fix
Loic Blot
2017-06-06
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
Revert "Remove deprecated code segments (#5891)"
Loïc Blot
2017-06-06
*
Main Menu: Add get_clientmodpath API (#5912)
Elijah Duffy
2017-06-06
*
C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)
Loïc Blot
2017-06-06
*
Remove old network code (#5921)
red-001
2017-06-06
*
Remove SharedPtr, it's not used and will be never used, we use C++11
Loic Blot
2017-06-05
*
Remove deprecated code segments (#5891)
Thomas--S
2017-06-04
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Minetest for C++11 (CMakeLists + Travis)
Loic Blot
2017-06-04
*
Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)
Casimir
2017-06-04
*
Fix segmentation fault with tool capabilities (#5899)
ShadowNinja
2017-06-03
*
Snake case for screen options in minetest.conf (#5792)
Vincent Glize
2017-06-03
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Tooltips: Unify the tooltip[] and list[] description tooltip display function...
SmallJoker
2017-06-03
*
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-06-01
*
Show singlenode mapgen to menu (#5868)
Loïc Blot
2017-06-01
*
Fix dropdown menu selection (#5847)
red-001
2017-06-01
*
Nametag: remove colour codes before calculating alignment. (#5862)
red-001
2017-05-31
*
Don't add damage flash while punch texture modifier is active (#5767)
stujones11
2017-05-29
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