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* Inventory: Restrict access from too far awaySmallJoker2018-06-03
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2018-06-03
* Add minetest.safe_write_file() to script APIsfan52018-06-03
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2018-06-03
* Do not scale texture unless necessary.Lars Hofhansl2018-06-03
* httpfetch: Enable gzip supportsfan52018-06-03
* Add sha1 to lua utils. (#6563)Rob Blanckaert2018-06-03
* Fix day_night_ratio_do_override not being initialised server-siderubenwardy2018-06-03
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2018-06-03
* Don't try to craft a non-existent itemEsteban I. RM2018-06-03
* Thread: fix a crash on Windows due to data race condition on Thread::m_start_...Loïc Blot2018-06-03
* NetworkPacket::putRawPacket: resize m_data to datasize + memcpyLoic Blot2018-06-03
* Replace deprecated WINAPI GetVersionInfoEx (#6496)adrido2018-06-03
* Add setting for near plane distance. (#6395)Rob Blanckaert2018-06-03
* Unkown nodes: Provide position on interact (#6505)SmallJoker2018-06-03
* ParticleSpawner::step cleanup and rotation fix (#6486)SmallJoker2018-06-03
* CAO footstep sounds: Reduce gain to balance volumeparamat2018-06-03
* Fix attached particle spawners far from spawn (#6479)raymoo2018-06-03
* Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker2018-06-03
* Fix recent commit: std::max -> std::fmax for floats (#6469)Paramat2018-06-03
* Positional sound: Limit volume when closer than 1 nodeparamat2018-06-03
* Fix blocks written by vmanip not being marked as modifiedsfan52018-06-03
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72018-06-03
* Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2018-06-03
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
* Fix empty legacy meta being persistedrubenwardy2018-06-03
* Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant2018-06-03
* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2018-06-03
* Fix Android node selection distance (#6187)Dániel Juhász2018-06-03
* serialize: use a temporary for SerializeException Exception must always use t...Loïc Blot2018-06-03
* Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot2018-06-03
* ClientInterface: add a function to verify (correctly) if user limit was reach...Loïc Blot2018-06-03
* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2018-06-03
* Full viewing range key message clarifiedFixer2018-06-03
* Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann2018-06-03
* Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann2018-06-03
* Fix crash when using --go in command lineJuozas Pocius2018-06-03
* Noise: Prevent unittest crash caused by division by zeroSmallJoker2018-06-03
* Sneak: Stripped down versionSmallJoker2018-06-03
* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112018-06-03
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112018-06-03
* Mgv7: Fix undefined 'float_mount_height'paramat2018-06-03
* Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald2018-06-03
* Mgv7: Clean up divide-by-zero fixparamat2018-06-03
* Mgv7: Avoid divide-by-zero errorsparamat2018-06-03
* Fix render order of overlays (#6008)Dániel Juhász2018-06-03
* Fix console resize issue when maximising game window (#6023)Ezhh2018-06-03
* Fix console not being properly resized after window size changed (#6020)Zeno-2018-06-03
* Automatic item and node colorization (#5640)Dániel Juhász2018-06-03
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2018-06-03