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* Update minetest.conf.example, settings_translation_file.cppupdatepo.sh2020-04-03
* Fix texture distortion for flowing liquids (#9561)Elias Åström2020-04-02
* Fix GUI element click-through by changing visibility (#9534)DS2020-03-31
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-28
* Fix crash on wielditem/item entitiessfan52020-03-28
* Hypertext: Fix alignment tags adding unwanted newlines (#9548)Pierre-Yves Rollo2020-03-26
* Connection: Fix deadlock in debug mode (#9550)SmallJoker2020-03-26
* Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov2020-03-23
* Add comments for translators (#9510)Wuzzy2020-03-20
* Fix entity lighting (#9514)Danila Shutov2020-03-16
* Fix mouse events sent to wrong GUI elements when draggingsfan52020-03-16
* Formspecs: Add starting frame to `animated_image` (#9411)v-rob2020-03-16
* guiHyperText: Fix blinky cursor on link hover (#9392)SmallJoker2020-03-11
* minetest.get_content_id: error if the node does not exist (#9458)HybridDog2020-03-11
* Fix memory leak in GUIHyperText (#9489)DS2020-03-10
* minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10
* GUIFormSpecMenu: Remove field_close_on_enter warning (#9501)SmallJoker2020-03-10
* Remove unnecessary checks before delete (#9500)Nicolas Abril2020-03-10
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-08
* Improve arm physics (#9485)Jean-Patrick Guerrero2020-03-08
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* Workaround for get_player_informationSmallJoker2020-03-08
* GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ...Jean-Patrick Guerrero2020-03-07
* Fix memory leak in protocol 38 set_skysfan52020-03-05
* Fix linking failures when compiled with Clang 9sfan52020-03-05
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
* Fix code style to make clang-format happysfan52020-03-05
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
* GUIInventoryList: fix dropping items when clicking outside of formspec window...DS2020-02-26
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
* Fix potential problem with core.get_connected_players()sfan52020-02-25
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Refactor Script API's log_deprecatedsfan52020-02-23
* Script API: Document ObjectRef handling in a commentsfan52020-02-23
* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
* Basic model shading (#9374)Danila Shutov2020-02-16
* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
* Key settings: Clear with escape (#8282)SmallJoker2020-02-14
* Fix param2 set to 240 if liquid source was renewedWuzzy2020-02-13
* Collision detection tweak #2 (#9365)TheTermos2020-02-13
* Display an error when a noise parameter has too many octaves (#9394)Paramat2020-02-12
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* StaticText: Reset background on EnrichedString change (#9340)SmallJoker2020-02-01
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Add limit parameter to decompressZlibBen Deutsch2020-02-01
* Formspec: Create a new class for inventorylists (#9287)DS2020-02-01