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* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
* Fix a random commented-out piece of lighting code, altough it doesn't work an...Perttu Ahola2011-11-29
* Optimize lighting by a tiny bitPerttu Ahola2011-11-29
* Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...Perttu Ahola2011-11-29
* Fix default value of visual in LuaEntityPropertiesPerttu Ahola2011-11-29
* Allow server-side teleportingPerttu Ahola2011-11-29
* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-29
* Add IDropAction and related stuffKahrl2011-11-29
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-29
* Fix player getting thrown underground after connectingPerttu Ahola2011-11-29
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-29
* Add on_generated hookPerttu Ahola2011-11-29
* Improve player movement speed checkingPerttu Ahola2011-11-29
* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-29
* Make lighting update occur immediately after ClientActiveObject addition to m...Perttu Ahola2011-11-29
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
* Optimize active block modifier stuff (was left horribly unoptimized after mak...Perttu Ahola2011-11-29
* Re-implement give_initial_stuffPerttu Ahola2011-11-29
* Exception handling in Lua setting getPerttu Ahola2011-11-29
* Lua setting getterPerttu Ahola2011-11-29
* remove get_nodedefPerttu Ahola2011-11-29
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
* Make node definitions available to LuaPerttu Ahola2011-11-29
* Remove give_initial_stuffPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
* Fix random node definition stuffPerttu Ahola2011-11-29
* builtin.luaPerttu Ahola2011-11-29
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-29
* Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola2011-11-29
* Make map generator more responsivePerttu Ahola2011-11-29
* Print out number of blocks in memory at unloadPerttu Ahola2011-11-29
* Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...Perttu Ahola2011-11-29
* Improve debug stack printing interfacePerttu Ahola2011-11-29
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-29
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-29
* Add names to NodeMetadataPerttu Ahola2011-11-29
* Add Lua node definition stuff (not complete)Perttu Ahola2011-11-29
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-29
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
* Make object hit delay smaller for fun; actually it should be roughly zero and...Perttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
* Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola2011-11-29