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*
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29
*
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
*
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Kahrl
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...
Perttu Ahola
2012-03-29
*
Try a default day+night length of 20 minutes instead of 15
Perttu Ahola
2012-03-29
*
Generate beaches
Perttu Ahola
2012-03-29
*
Generate blobs of dirt and gravel in stone
Perttu Ahola
2012-03-29
*
Remove unnecessary debug output
Perttu Ahola
2012-03-29
*
Area-based MapEditEvent ignore and that put to use for on_generate too
Perttu Ahola
2012-03-29
*
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-29
*
Fix on_generate minp/maxp (was broken due to chunkymapgen)
Perttu Ahola
2012-03-28
*
Add EnvRef:set_node()
Perttu Ahola
2012-03-28
*
Add range option to PseudoRandom:next()
Perttu Ahola
2012-03-28
*
Add blockseed to on_generated
Perttu Ahola
2012-03-28
*
Default to having fancy trees and 3d clouds turned on
Perttu Ahola
2012-03-28
*
Add minetest.is_singleplayer()
Perttu Ahola
2012-03-28
*
Correctly lock mutexes when the server sends MapEditEvents (could cause memor...
Perttu Ahola
2012-03-28
*
No occlusion culling when free_move is on and camera is inside ground
Perttu Ahola
2012-03-28
*
Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28
*
Add PseudoRandom in Lua API
Perttu Ahola
2012-03-28
*
Tune skybox
Perttu Ahola
2012-03-27
*
Try to make background/fog/sky color selection work better
Perttu Ahola
2012-03-27
*
Set default minimum viewing range of 35 nodes
Perttu Ahola
2012-03-27
*
Unrelated, but anyway: tune light levels again
Perttu Ahola
2012-03-27
*
Tune caves
Perttu Ahola
2012-03-27
*
Fix deep ground cave generation a bit
Perttu Ahola
2012-03-27
*
Fix mapgen block_is_underground heuristic
Perttu Ahola
2012-03-27
*
Tune mapgen
Perttu Ahola
2012-03-27
*
Set default maximum viewing range to a bit more than default server send rang...
Perttu Ahola
2012-03-27
*
Re-implement and re-tune mapgen v2
Perttu Ahola
2012-03-27
*
Tune generation responsiveness and cheat inhibition on server
Perttu Ahola
2012-03-27
*
Increase maximum generate distance now that generation might actually keep up...
Perttu Ahola
2012-03-27
*
Remove usage of mapgen::add_random_objects(block)
Perttu Ahola
2012-03-27
*
Remove no-op mapgen::add_random_objects
Perttu Ahola
2012-03-27
*
Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...
Perttu Ahola
2012-03-27
*
Remove some debug output
Perttu Ahola
2012-03-27
*
Tune block fetching to clients on server
Perttu Ahola
2012-03-27
*
Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...
Perttu Ahola
2012-03-27
*
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
*
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-03-27
*
Fix tree generation density for different mapgen chunk sizes
Perttu Ahola
2012-03-27
*
Post-mapgen lighting optimization
Perttu Ahola
2012-03-27
*
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-27
*
Update minetest.conf.example and defaultsettings.cpp
Perttu Ahola
2012-03-27
*
Increase vertical FOV on lower aspect ratios (<16:10)
Perttu Ahola
2012-03-27
*
Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen
Perttu Ahola
2012-03-27
*
Prefer _game postfix in game names (to be squashed to the previous commit)
Perttu Ahola
2012-03-26
*
Support _game postfix in game names, taking it out to make the gameid
Perttu Ahola
2012-03-26
*
Add game.conf check in subgame.cpp
Perttu Ahola
2012-03-26
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