| Commit message (Expand) | Author | Age |
| * | include mathconstants.h in numerics.cpp | Vincent Heuken | 2013-07-07 |
| * | BiomeDefManager: Fully initialize default biome | kwolekr | 2013-07-06 |
| * | Mapgen V7: Fix out-of-bounds array access | kwolekr | 2013-07-06 |
| * | LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects | kwolekr | 2013-07-06 |
| * | Decoration: Remove usage of multi-character constants | kwolekr | 2013-07-06 |
| * | Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor | Sfan5 | 2013-07-06 |
| * | Mapgen V7: Huge rewrite, also tweaks to cavegen et al. | kwolekr | 2013-07-06 |
| * | Fix possible NULL dereference in createExtrudedMesh | Kahrl | 2013-07-06 |
| * | Don't rebuild the dummy shader (less SourceShaderCache warning spam) | Kahrl | 2013-07-05 |
| * | Improve finite liquid distribution, fix small bug | proller | 2013-07-05 |
| * | Throw exception instead of assert on nested reliable packets | Kahrl | 2013-07-04 |
| * | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
| * | Whoever called a function parameter m_device is fired without notice. | Kahrl | 2013-07-03 |
| * | Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new wo... | kwolekr | 2013-07-03 |
| * | Change debug optimization level back to -O1 | kwolekr | 2013-07-02 |
| * | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 |
| * | Fix possible 0 pointer access | sapier | 2013-07-02 |
| * | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 |
| * | Cavegen: Prevent caves from occuring above ground level, and superfluous mixi... | kwolekr | 2013-07-01 |
| * | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
| * | Fix i18n of some strings. | arsdragonfly | 2013-07-02 |
| * | Decoration: Add schematic rotation support | kwolekr | 2013-07-01 |
| * | Disable collision fix, its broke unit tests | proller | 2013-07-01 |
| * | Fix sand, gravel falling stuck | proller | 2013-06-30 |
| * | LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ... | kwolekr | 2013-06-29 |
| * | Optimize liquid queue on generate map for liquid_finite | proller | 2013-06-30 |
| * | Make generated water a shade darker to match up with older versions | kwolekr | 2013-06-28 |
| * | Dont write player files all the time | PilzAdam | 2013-06-28 |
| * | Apply various fixes to several things | kwolekr | 2013-06-27 |
| * | LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b... | kwolekr | 2013-06-27 |
| * | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | 2013-06-27 |
| * | Add Lua PerlinNoiseMap:get#dMap_flat API | kwolekr | 2013-06-27 |
| * | Add minetest.get_mapgen_object to API | kwolekr | 2013-06-27 |
| * | Fix issue of VManip occasionally not blitting back blocks, and pitch black li... | kwolekr | 2013-06-27 |
| * | Add LuaVoxelManip | kwolekr | 2013-06-27 |
| * | Fix ipv6 on windows | proller | 2013-06-24 |
| * | Cavegen: fix division by 0 with abnormal max tunnel diameter sizes | kwolekr | 2013-06-23 |
| * | Math mapgen fix, ip show on connect, pathfinder segfault fix | proller | 2013-06-23 |
| * | New math mapgen with fractal based worlds | proller | 2013-06-23 |
| * | Add support for IPv6 | proller | 2013-06-23 |
| * | Decoration: Add support for zero probability, fix breakage from last commit | kwolekr | 2013-06-22 |
| * | Print playername when failing to read playerfile and ignore files starting wi... | PilzAdam | 2013-06-22 |
| * | A handful of minor fixes to various things | kwolekr | 2013-06-22 |
| * | Decoration: Add Schematic decoration type | kwolekr | 2013-06-22 |
| * | Add a setting for max loop count per step in liquid update | PilzAdam | 2013-06-20 |
| * | Make minetest.debug accept multiple parameters; convert them to string | Kahrl | 2013-06-21 |
| * | Play placing sound only if place prediction was successful | PilzAdam | 2013-06-19 |
| * | Dont dig or place nodes if interact priv is missing (clientside) | PilzAdam | 2013-06-19 |
| * | Add drowning | PilzAdam | 2013-06-19 |
| * | Decoration: Place decorations in mgv6, check if air or cignore before placement | kwolekr | 2013-06-17 |