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* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-01
* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-01
* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-01
* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...Perttu Ahola2011-12-01
* Fix getTextureRaw to always return an image that is not in the texture atlas ...Perttu Ahola2011-12-01
* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-01
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-01
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl2011-12-01
* Enable simple drag and drop in inventoryPerttu Ahola2011-12-01
* Inventory move-to-slot hilightingPerttu Ahola2011-12-01
* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-01
* Fix structs being declared as classesGiuseppe Bilotta2011-12-01
* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola2011-12-01
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...Perttu Ahola2011-12-01
* Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...Perttu Ahola2011-12-01
* Load count 0 in itemstring as 1Perttu Ahola2011-12-01
* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...Perttu Ahola2011-11-30
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...Perttu Ahola2011-11-30
* Reworked the inventory move handling code, hopefully fixed more problems than...Perttu Ahola2011-11-30
* Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola2011-11-30
* Modify builtin ABMs to have lower interval and higher trigger non-chancePerttu Ahola2011-11-29
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
* Tune main menu a bit and show version number in therePerttu Ahola2011-11-29
* Better version match fail messages from serverPerttu Ahola2011-11-29
* Create the necessary API for /giveme and /give and implement those commands; ...Perttu Ahola2011-11-29
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
* Print debug stacks to infostream rather than errorstream when placing CONTENT...Perttu Ahola2011-11-29
* Do not install the static lua library filePerttu Ahola2011-11-29
* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
* Quick fix to a bug that makes it possible to raise water levels everywhere wi...Perttu Ahola2011-11-29
* Add missing files for a previous commitPerttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Fix active_object_count and active_object_count_wider not getting updated bet...Perttu Ahola2011-11-29
* Add NULL terminations to EnumString definitionsPerttu Ahola2011-11-29
* Some MSVC fixesPerttu Ahola2011-11-29
* Fix CMake install data pathPerttu Ahola2011-11-29
* Silly MSVC doesn't know how to handle type conversions for parameters of pow(...Perttu Ahola2011-11-29
* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
* Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola2011-11-29
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
* Comment out debug output in ServerEnvironment::activateBlockPerttu Ahola2011-11-29
* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29