summaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Mess up with node definitions to make CONTENT_IGNORE be correctly ↵Perttu Ahola2011-11-29
| | | | interpreted when creating meshes
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
|
* Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola2011-11-29
|
* Fix tool wearPerttu Ahola2011-11-29
|
* Falling sand and gravelPerttu Ahola2011-11-29
|
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
|
* Remove crafting definitions from content_craft.cppPerttu Ahola2011-11-29
|
* Catch SerializationError in CCraftDefManager::getCraftResult()Perttu Ahola2011-11-29
|
* Add note about craft_get_result() not being used anymore, but don't remove ↵Perttu Ahola2011-11-29
| | | | before it's contents have been transferred to scripts
* Crafting definition in scriptsPerttu Ahola2011-11-29
|
* Improve item serializationPerttu Ahola2011-11-29
|
* Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola2011-11-29
|
* Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵Perttu Ahola2011-11-29
| | | | should
* Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola2011-11-29
|
* Actually fill in the NewNameGetter names to allow map generator operation ↵Perttu Ahola2011-11-29
| | | | and crafting
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-29
|
* Initial node definition stuffPerttu Ahola2011-11-29
|
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
|
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
|
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
|
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
|
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
|
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
|
* Remove old commentsPerttu Ahola2011-11-29
|
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
|
* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-29
|
* Remove content_mapnode.h and nodedef.h #includesPerttu Ahola2011-11-29
|
* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-29
|
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
|
* Saner sized saplingPerttu Ahola2011-11-29
|
* Cut down content transfer verbosityPerttu Ahola2011-11-29
|
* Cut down TextureSource verbosityPerttu Ahola2011-11-29
|
* Improve loading screen and protocolPerttu Ahola2011-11-29
|
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
|
* Fix flowing water being always opaquePerttu Ahola2011-11-29
|
* Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola2011-11-29
|
* Improve glassPerttu Ahola2011-11-29
|
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
|
* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-29
|
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
|
* Node definitions transferPerttu Ahola2011-11-29
|
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
|
* Clean morePerttu Ahola2011-11-29
|
* Remove commented out codePerttu Ahola2011-11-29
|
* Prepare more for node definition serializationPerttu Ahola2011-11-29
|
* Better node texture generationPerttu Ahola2011-11-29
|
* Update inventory texture tooPerttu Ahola2011-11-29
|
* Properly update textures in node definitionsPerttu Ahola2011-11-29
|