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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* commit before messing with waterPerttu Ahola2011-01-17
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
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* backing up working heightmap.{h,cpp}Perttu Ahola2011-01-15
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* generate-time lighting optimizationPerttu Ahola2011-01-15
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* just backuppin' a working mapblock.cppPerttu Ahola2011-01-15
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
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* fixed data path in porting.cpp for normal linux builds to get data from ↵Perttu Ahola2011-01-10
| | | | /binary/dir/../share/APPNAME
* random build system tweakingPerttu Ahola2011-01-09
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* Mainly small build system fixesPerttu Ahola2011-01-09
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* Lots of small stuffPerttu Ahola2011-01-08
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* continued.Perttu Ahola2011-01-08
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* Fixed (maybe) segfault if font is not foundPerttu Ahola2011-01-08
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* more linker parametersPerttu Ahola2011-01-08
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* Fixed some missing linking to librariesPerttu Ahola2011-01-08
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* doc updates; CMake works reasonably well now.Perttu Ahola2011-01-08
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* forgot config.h.inPerttu Ahola2011-01-08
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* CMake stuff works now on linux and windows... and should be possible to make ↵Perttu Ahola2011-01-08
| | | | to work on OS X.
* Made dungeons a bit rarerPerttu Ahola2011-01-08
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* CMake working on Linux (not on windows)Perttu Ahola2011-01-08
| | | | | --HG-- rename : Makefile => Makefile.bak
* Fixed dedicated server buildPerttu Ahola2011-01-07
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* removing unused code and commentsPerttu Ahola2011-01-07
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* updated main.cpp TODO commentsPerttu Ahola2011-01-07
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* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
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* removed boost support from filesys.cpp; default to posixPerttu Ahola2011-01-07
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* possibly fixed broken crack textures on some machinesPerttu Ahola2010-12-29
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* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
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* oops, forgot some test code inPerttu Ahola2010-12-27
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
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* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
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* working goodPerttu Ahola2010-12-26
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
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* new viewing range updater algorithmPerttu Ahola2010-12-26
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* main.cpp before viewing range stuff redoingPerttu Ahola2010-12-25
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* some... stuff. dunno. 8-)Perttu Ahola2010-12-25
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* better cavesPerttu Ahola2010-12-25
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* tinkering aroundPerttu Ahola2010-12-25
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* missing filesPerttu Ahola2010-12-25
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* more tinkering aroundPerttu Ahola2010-12-25
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* some tinkering aroundPerttu Ahola2010-12-25
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* slight map generation bugsPerttu Ahola2010-12-25
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* builds on both platformsPerttu Ahola2010-12-25
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* minecraft-like craftingPerttu Ahola2010-12-25
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
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* ProgressBarTextureModPerttu Ahola2010-12-24
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* small segfault bug fixPerttu Ahola2010-12-24
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