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* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-22
* A handful of minor fixes to various thingskwolekr2013-06-22
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
* Make minetest.debug accept multiple parameters; convert them to stringKahrl2013-06-21
* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
* Add drowningPilzAdam2013-06-19
* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
* Show number of objects in client environment in profiler (F6)Kahrl2013-06-18
* Formspec: Don't perform black magic if selected item fits the guessKahrl2013-06-18
* Fix calculation of selected item (for not drawing it) in formspecKahrl2013-06-18
* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
* Decoration: Change divlen to sidelenkwolekr2013-06-17
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-17
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
* Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl2013-06-16
* Removed a redundant step which degraded performancesweetbomber2013-06-15
* Add basic unicode support to the console (linux workaround)Esteban I. Ruiz Moreno2013-06-15
* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
* Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam2013-06-12
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
* Revert "Fix multiple texture support for animated meshnodes." (broke existing...PilzAdam2013-06-06
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
* Fix multiple texture support for animated meshnodes.stujones112013-06-03
* Corrected segfault when registering new biomes.sweetbomber2013-06-03
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
* Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl2013-06-03
* Fix missing find_path and line_of_sightsapier2013-06-01
* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
* Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-01
* Fix editbox default text being pre-selected in some casesMetaDucky2013-06-01
* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
* Liquid adjusting: continue to dropproller2013-05-31
* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
* Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Fix itemstack:add item not working correctsapier2013-05-25
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
* Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija2013-05-22
* Fix disappearing of wielditemPilzAdam2013-05-21
* Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
* Fix typo in particle spawningMetaDucky2013-05-20