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* Change m_client_event_queue's type to std::queueLoic Blot2015-09-08
* Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat2015-09-07
* Use CUSTOM_LOCALEDIR if specifiedShadowNinja2015-09-06
* Fix building on OSX, broken since "Clean up threading"Pavel Puchkin2015-09-06
* Areastore: fix "attempt to index a number value"est312015-09-03
* Warn when building without cURLShadowNinja2015-09-01
* Enable server build when no builds are enabledShadowNinja2015-09-01
* Hide minimap if it has been disabled by serverest312015-09-01
* gettext.cpp: Fix syntax error when using MSVCjh100012015-09-01
* Make ClientInterface::statenames consistent with the state enum againest312015-08-31
* l_mainmenu.h: remove unused l_get_dirlist functionest312015-08-30
* Ores: change ore chance in clusters to better respect clust_num_ores for dens...Gael-de-Sailly2015-08-29
* Dungeongen: Remove floating framesparamat2015-08-29
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-20
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Fix indianred and indigo of color-stringRui2015-08-19
* Android: bypass broken wide_to_utf8 with wide_to_narrow (again)est312015-08-19
* Fix inventory replace bugest312015-08-19
* SAPI: Disable unlockable time profilingkwolekr2015-08-18
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
* Remove unused functions.onkrot2015-08-16
* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
* Rollback: Fail on bad precondition instead of causing assertion errorkwolekr2015-08-15
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
* Remove unused function from connection.{cpp,h}nerzhul2015-08-15
* minimap: Add ability to disable from serverkwolekr2015-08-13
* game.cpp: Update cached settingsest312015-08-13
* Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola2015-08-13
* Add count based unload limit for mapblocksest312015-08-13
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Fix Lua PcgRandomest312015-08-12
* Treegen: Rename pine tree mapgen aliasparamat2015-08-10
* Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl2015-08-10
* Make NetworkPacket respect serialized string size limitskwolekr2015-08-10
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
* Remove unused fileLoic Blot2015-08-09
* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
* Fix detection of sneaking nodegregorycu2015-08-06
* Fix BufferedPacket race condition (fixes #2983)kwolekr2015-08-06
* Fix critical vulnerabilities and bugs with NetworkPacketkwolekr2015-08-06
* Initialize random for verification key generation tooest312015-08-06
* Improve Script CPP API diagnosticskwolekr2015-08-05
* connection: Make assertions non-fatal for received datakwolekr2015-08-05
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Cavegen V6: Make all caves consistent with 0.4.12 stableparamat2015-08-03