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Commit message (
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Author
Age
*
[CSM] add screenshot api lua (#5674)
Vincent Glize
2017-04-29
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
Fix click-digging torches (#5652)
you
2017-04-28
*
Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
Auke Kok
2017-04-28
*
Search user path for sounds (#5657)
Louis Pearson
2017-04-27
*
Don't permit to copy Scripting classes (Client,Server,Mainmenu)
Loïc Blot
2017-04-27
*
Allow scripts to get the client protocol version in non-debug builds. (#5649)
red-001
2017-04-27
*
Fix #5655 (#5658)
red-001
2017-04-26
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Footsteps without view bobbing (#5645)
Louis Pearson
2017-04-25
*
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-25
*
Fix lint since recent player to db merge
Loic Blot
2017-04-23
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
LINT fix
Loic Blot
2017-04-23
*
Pass clang-format on various cpp/header files (#5559)
Loïc Blot
2017-04-23
*
Network:Remove old opcodes and fix documentation. (#5573)
red-001
2017-04-22
*
Mgflat, Mgv7: Fix noise crash on world exit.
paramat
2017-04-22
*
Mgflat, Mgv7: Only create noise objects if needed
paramat
2017-04-22
*
Sneak glitch: Set default to false
paramat
2017-04-22
*
Add on_flood() callback.
Auke Kok
2017-04-22
*
Fix a memory leak (#5636)
Dániel Juhász
2017-04-22
*
Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenu
Loic Blot
2017-04-22
*
Revert a const ref on update texture
Loic Blot
2017-04-22
*
lua: remove core.cause_error call (#5637)
Loïc Blot
2017-04-22
*
Fix various performance issues reported by cppcheck + code style (CI) (#5635)
Loïc Blot
2017-04-21
*
Fix #5617 - respect message and reconnect parameters when shutting down immed...
orwell96
2017-04-21
*
Fix after soft node overlays
Dániel Juhász
2017-04-21
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various performance issues reported by cppcheck (#5628)
Loïc Blot
2017-04-21
*
Run generate_from_settingtypes.lua
Ekdohibs
2017-04-20
*
Light update for map blocks
Dániel Juhász
2017-04-20
*
Split light update into two parts
Dániel Juhász
2017-04-20
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
*
Tools: Fix tool digging speed limit
Hybrid Dog
2017-04-19
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3
Loïc Blot
2017-04-18
*
Reorder TileSpec. (#5591)
Auke Kok
2017-04-18
*
Fix always using the xbox layout (reported by coverity).
Ekdohibs
2017-04-18
*
Don't make TAB exit game if bound to inventory.
Auke Kok
2017-04-17
*
Fix MSVC build broken by 34d32ce
SmallJoker
2017-04-17
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
Include container.h in util/thread.h. util/thread.h doesn't compile without it
Perttu Ahola
2017-04-17
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Remove an unused variable in Android Build
Loic Blot
2017-04-17
*
Plug two minor Leaks (#5603)
Auke Kok
2017-04-17
*
Android progressbar fix (#5601)
Loïc Blot
2017-04-16
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
Minimap: Do a double-typecast to fix compiling with MSVC
SmallJoker
2017-04-15
*
Partial damage cheat fix: node damages server side (#4981)
Loïc Blot
2017-04-15
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