Commit message (Collapse) | Author | Age | |
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* | Fix regressions and minor improvements in refactor_the_game | Craig Robbins | 2014-11-08 |
| | | | | | | a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run() | ||
* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵ | paramat | 2014-11-08 |
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* | Speed up removing a node (less block mesh updates). | RealBadAngel | 2014-11-08 |
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* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
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* | Address issues related to refactoring the_game | Craig Robbins | 2014-11-03 |
| | | | | | | Fix time of day persistence Fix wield item being updated every frame causing small performance hit Rename some classes and variables | ||
* | Fix regression: mouse wheel couldn't scroll from last hotbar item to first | Kahrl | 2014-11-02 |
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* | Cleanup and (mostly) document util/string.h and (very) minor refactoring | Craig Robbins | 2014-11-02 |
| | | | | | Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr() | ||
* | Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings | Kahrl | 2014-11-02 |
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* | Fix unit tests failing if IPv6 not available | Craig Robbins | 2014-11-02 |
| | | | | | | See: https://github.com/minetest/minetest/issues/1526 https://github.com/minetest/minetest/issues/793 | ||
* | Modified dtime calculation method in limitFps() | Craig Robbins | 2014-11-02 |
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* | Refactor the_game() to make it more understandable and maintainable. | Craig Robbins | 2014-11-02 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The following is a record of 31 commits before squashing: Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism" This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4. Basic reformatting with astyle -- additional formatting will be modified, manually, as the need for it is encountered Start "outlining" what a MinetestApp class might look like Add MinetestApp::shutdown() Converted class member functions to camelCase and created protos for new functions First stage of connect to server done Add get itemdefs/nodedefs/media code Init clouds, camera, sky, init GUI, HUD Input handling Client events, camera, sound, draw Fix wield hand getting stuck digging and add debug text back Fix FPS Added profiler graph back Fix FPS issue Need to work out what went wrong and clean up the copy/paste stuff Annotate Various: Rewrote limitFps() Limited scope of some variables Jitter calcs Reduce scope of objects Move some stuff out of ::run and minor formatting cleanup Scope reduction Function splits Removed old (broken) limitFps() Added exception handling back Fixed some formatting Reverted commented out unit tests (uncommented them) Slow clouds down on loading and media screens so the behaviour is like the original the_game() Formatting/style (no functional changes) Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism Fixed silly errors on my part Minor formatting cleanups Removed strange differentiation in FPS limiting when loading FPS limiting was done differently if cloud_menu_background was true, which does not make sense Cleaning up Add some comments | ||
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
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* | Fix erroneous lua_pop parameter | kwolekr | 2014-10-30 |
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* | Fix uninitialized variable warning | kwolekr | 2014-10-30 |
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* | mapgen: Resolve nodes in ctor rather than makeChunk | kwolekr | 2014-10-30 |
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* | Check minetest.hud_change() parameters on conversion (Fix #1714) | kwolekr | 2014-10-30 |
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* | Fix bug introduced by me (Zeno) | Craig Robbins | 2014-10-29 |
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* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
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* | Added names colours and refactored parseColorString() | Craig Robbins | 2014-10-29 |
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* | Refactor decoration-related code | kwolekr | 2014-10-29 |
| | | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros | ||
* | Fix various indentation issues | PenguinDad | 2014-10-28 |
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* | Fix #1733: An unhandled exception occurred: GetPeer: Peer not found ↵ | Craig Robbins | 2014-10-28 |
| | | | | (possible timeout) | ||
* | Add NodeResolver documentation | kwolekr | 2014-10-28 |
| | | | | | Set content to fallback on AddNode failure Consider node list requests with no results as failed | ||
* | Prevent invalid memory access under failure conditions | kwolekr | 2014-10-28 |
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* | Change license of noise implementation to Simplified BSD | kwolekr | 2014-10-27 |
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* | Add support for eased 3d noise | kwolekr | 2014-10-27 |
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* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
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* | Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism | Kahrl | 2014-10-24 |
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* | Remove remenants of mob code | Pavel Puchkin | 2014-10-23 |
| | | | | | | Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`. | ||
* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-22 |
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* | Search for subgames using $MINETEST_SUBGAME_PATH. | David Thompson | 2014-10-22 |
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* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
| | | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes. | ||
* | Fix some indentation in nodedef.cpp | Kahrl | 2014-10-20 |
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* | Fix memory leak caused by mesh nodes (and nodeboxes) | Kahrl | 2014-10-20 |
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* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
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* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
| | | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised | ||
* | Move buttons upwards to accommodate for new configure keys button in the | Craig Robbins | 2014-10-18 |
| | | | | pause menu | ||
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Make sure PRECISION_SECONDS corresponds to the integer 0 | Kahrl | 2014-10-09 |
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* | Fix unit reported by TimeTaker (was always ms) | Kahrl | 2014-10-09 |
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* | Fix use of unitialized variables in mouse button handling | Craig Robbins | 2014-10-08 |
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* | Add in-game key change menu | Mushiden | 2014-10-07 |
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* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
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* | Add [colorize modifier | BlockMen | 2014-10-05 |
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* | Fix special tile backspace culling | kwolekr | 2014-10-03 |
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* | Bugfix: dont highlight (0,0,0) when theres no node pointed. | RealBadAngel | 2014-10-03 |
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* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-03 |
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* | Fix misc. style issues | kwolekr | 2014-10-03 |
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* | Clean up nodedef.cpp | kwolekr | 2014-10-03 |
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* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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