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* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-27
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* Set default minimum viewing range of 35 nodesPerttu Ahola2012-03-27
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* Unrelated, but anyway: tune light levels againPerttu Ahola2012-03-27
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* Tune cavesPerttu Ahola2012-03-27
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* Fix deep ground cave generation a bitPerttu Ahola2012-03-27
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* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-27
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* Tune mapgenPerttu Ahola2012-03-27
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* Set default maximum viewing range to a bit more than default server send ↵Perttu Ahola2012-03-27
| | | | range to make fog work well
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
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* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-27
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* Increase maximum generate distance now that generation might actually keep ↵Perttu Ahola2012-03-27
| | | | up with it
* Remove usage of mapgen::add_random_objects(block)Perttu Ahola2012-03-27
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* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-27
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* Fix inexistent_top_provides_sunlight heuristic in make_block and remove ↵Perttu Ahola2012-03-27
| | | | clitch-causing optimization
* Remove some debug outputPerttu Ahola2012-03-27
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* Tune block fetching to clients on serverPerttu Ahola2012-03-27
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* Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵Perttu Ahola2012-03-27
| | | | glitches currently)
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
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* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
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* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-27
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* Post-mapgen lighting optimizationPerttu Ahola2012-03-27
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* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27
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* Update minetest.conf.example and defaultsettings.cppPerttu Ahola2012-03-27
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* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-27
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* Do a dumb-ass static string copy for const-incorrect old versions of ov_fopenPerttu Ahola2012-03-27
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* Prefer _game postfix in game names (to be squashed to the previous commit)Perttu Ahola2012-03-26
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* Support _game postfix in game names, taking it out to make the gameidPerttu Ahola2012-03-26
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* Add game.conf check in subgame.cppPerttu Ahola2012-03-26
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* New world removal GUI codePerttu Ahola2012-03-26
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* Better file/directory removal platform code and utilitiesPerttu Ahola2012-03-26
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* Small fix to fs::GetDirListing when trying to list an inexistent directoryPerttu Ahola2012-03-25
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* MSVC build directory autodetection at startupPerttu Ahola2012-03-25
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* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used ↵Perttu Ahola2012-03-25
| | | | optionally when installing
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-25
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* Don't try to use sound if building only serverPerttu Ahola2012-03-25
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* Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versionsPerttu Ahola2012-03-25
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* Make server world selection not brain dead and use gameid 'minetest' instead ↵Perttu Ahola2012-03-25
| | | | of 'mesetint'
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-25
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* Some serialization version stuffPerttu Ahola2012-03-25
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* Initialize utility.h return values to 0 to make lazily error-checked ↵Perttu Ahola2012-03-25
| | | | deserialization code work less chaotically
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-25
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* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-25
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Add a variant of hex_encodePerttu Ahola2012-03-25
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* Add removeStringEnd()Perttu Ahola2012-03-25
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* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Cache textures by checksumJonathan Neuschäfer2012-03-25
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* Make event_manager.h build on MSVCPerttu Ahola2012-03-25
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* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-25
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