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*
Better node texture generation
Perttu Ahola
2011-11-29
*
Update inventory texture too
Perttu Ahola
2011-11-29
*
Properly update textures in node definitions
Perttu Ahola
2011-11-29
*
Sending of textures WIP
Perttu Ahola
2011-11-29
*
Fix yet-another serialization error in utility.h and set constructor of Buffe...
Perttu Ahola
2011-11-29
*
Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
*
Update TODO list in scriptapi.cpp
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
*
Tool definition transfer to client
Perttu Ahola
2011-11-29
*
ToolDefManager serialization
Perttu Ahola
2011-11-29
*
ToolDefinition serialization
Perttu Ahola
2011-11-29
*
Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
*
Tune gravel and picks
Perttu Ahola
2011-11-29
*
Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move tool stuff to tool.{h,cpp}
Perttu Ahola
2011-11-29
*
Tune the tool speed thing
Perttu Ahola
2011-11-29
*
New kind of tool speed and wear calculation thingy
Perttu Ahola
2011-11-29
*
Clean headers a bit
Perttu Ahola
2011-11-29
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
*
Generic NodeMetadata text input
Perttu Ahola
2011-11-29
*
Generalize selection boxes
Perttu Ahola
2011-11-29
*
Set the BS constant to be floating-point; this removes the need for floating ...
Perttu Ahola
2011-11-29
*
Clean code and modify comments in mapnode_contentfeatures.h
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting: Allow multiple global step callbacks and improve documentation
Perttu Ahola
2011-11-29
*
Handle undefined objects better
Perttu Ahola
2011-11-29
*
Scripting WIP: Add global environment step function on_step
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Move images to data/textures and fix some path stuff; hope that installation ...
Perttu Ahola
2011-11-29
*
Make it actually build
Perttu Ahola
2011-11-29
*
Add Lua
Perttu Ahola
2011-11-29
*
Better spawn position finding and checking
Perttu Ahola
2011-11-13
*
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
*
Reset block usage timer on client only if it is very probably drawn
Perttu Ahola
2011-11-08
*
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
*
utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...
Kahrl
2011-11-07
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