aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
|
* updated example map generator python scriptPerttu Ahola2011-04-11
|
* support for format 0 and 1 mapsPerttu Ahola2011-04-11
|
* Added installing build-essential to build instructions and modified the ↵Perttu Ahola2011-04-11
| | | | main.cpp notes a bit
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
|
* Fixed error reported by cppcheck:Perttu Ahola2011-04-11
| | | | [./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-11
|
* hopefully fixed a bit morePerttu Ahola2011-04-11
|
* improved old map supportPerttu Ahola2011-04-11
|
* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-11
|
* fixed the object update interval thingyPerttu Ahola2011-04-10
|
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
|
* Made environment to not consider disconnected players when dealing with ↵Perttu Ahola2011-04-10
| | | | ActiveObjects
* better support for old mapsPerttu Ahola2011-04-10
|
* missing include for server buildPerttu Ahola2011-04-10
|
* added missing filePerttu Ahola2011-04-10
|
* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
|
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
|
* fixed a bitPerttu Ahola2011-04-10
|
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
|
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
|
* new object systemPerttu Ahola2011-04-10
|
* set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola2011-04-09
| | | | width)
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
|
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
|
* cleaning notes and stuffPerttu Ahola2011-04-06
|
* Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola2011-04-06
| | | | it. Otherwise set the modified blocks unsent.
* Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola2011-04-06
| | | | spikes
* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-06
| | | | frametime spikes
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
|
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* forgot the furnace menu files!Perttu Ahola2011-04-05
|
* A more robust format for node metadataPerttu Ahola2011-04-05
|
* initial workings of the furnacePerttu Ahola2011-04-05
|
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
|
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
|
* Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-04
|
* removed reference to script directory in cmake installPerttu Ahola2011-04-04
|
* Chests work now!Perttu Ahola2011-04-04
|
* initial chest metadataPerttu Ahola2011-04-04
|
* now the server buildsPerttu Ahola2011-04-04
|
* still a missing filePerttu Ahola2011-04-04
|
* forgot some filesPerttu Ahola2011-04-04
|
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
|
* Node metadata frameworkPerttu Ahola2011-04-04
|
* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
|
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
|