Commit message (Collapse) | Author | Age | |
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* | Fix regression with command line --go option | Craig Robbins | 2014-11-28 |
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* | Don't corrupt stepheight when setting other properties | Ciaran Gultnieks | 2014-11-26 |
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* | Wield: always obey anisotropic_filter setting, not just for hi res textures | Kahrl | 2014-11-26 |
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* | EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below | Kahrl | 2014-11-26 |
| | | | | | This is not optimal as it will cause minor graphical glitches for Irrlicht 1.7 users, but at least it fixes the build. | ||
* | added enable_build_where_you_stand option | Sokomine | 2014-11-27 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl | 2014-11-26 |
| | | | | | This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848). | ||
* | Only set the camera update keymap when using a debug build | rubenwardy | 2014-11-26 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Fix Android main menu crash, and user data directory check. | Kodexky | 2014-11-26 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Increase step smoothing to fit 1:1 stairs (works well on slabs too) | Calinou | 2014-11-26 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Fix client "double saving" simple singleplayer local maps | Craig Robbins | 2014-11-26 |
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* | Fixes for Android build errors. Enable sensor landscape rotation. | KodexKy | 2014-11-25 |
| | | | | | | | | | | | Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Port createForsythOptimizedMesh from Irrlicht 1.8 | RealBadAngel | 2014-11-23 |
| | | | | Mesh rotation helpers. | ||
* | Fix regression with USE_REDIS (refactor_main) | Craig Robbins | 2014-11-23 |
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* | refactor main.cpp | Craig Robbins | 2014-11-23 |
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* | Fix smooth lighting (ambient occlusion) | Craig Robbins | 2014-11-22 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Fix compiling if no endian.h found | Pavel Puchkin | 2014-11-22 |
| | | | | | | | | | | | | f7d6509 introduces error when no endian.h found in the system. Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when "cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line. Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the "config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive. Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | serialize.h: use machine native byte swapping if available, fall-back to ↵ | Rafael Reilova | 2014-11-21 |
| | | | | | | | | | | | | | | | | | | | | | previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
| | | | | | CNodeDefManager::get() VoxelManipulator::addArea() | ||
* | Optimise getTileInfo() | Craig Robbins | 2014-11-21 |
| | | | | | getTileInfo() ~1.5x faster getSmoothLight ~2.0x faster | ||
* | Mgv5 1 up 1 down overgeneration for biome surface continuity | paramat | 2014-11-20 |
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* | Mgv5 get ground level at point function. Fast spawn player version | paramat | 2014-11-20 |
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* | Simplify loading of Android version of menu | ShadowNinja | 2014-11-20 |
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* | Fix raillike bug (currently manifests itself on Android), and minor ↵ | Kodexky | 2014-11-20 |
| | | | | | | improvement to readability. NB: Minor edits to patch made by Zeno- (int to short and minor formatting) | ||
* | Clean up rollback | ShadowNinja | 2014-11-19 |
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* | Fix wallmounted mesh rotations | ShadowNinja | 2014-11-19 |
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* | Add (optional) client-side saving of server map to disk | sfan5 | 2014-11-19 |
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* | Remove unused rangelim function (the macro still exists) | Kahrl | 2014-11-19 |
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* | Fix double free bug when server is shut down | Craig Robbins | 2014-11-15 |
| | | | | Thanks @oleastre | ||
* | Fix NoisePerlin3DEased return value | kwolekr | 2014-11-14 |
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* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 |
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* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
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* | Add option 'eased' to NoiseParams | SmallJoker | 2014-11-13 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Fix compilation under some Linux distributions | kwolekr | 2014-11-13 |
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* | Mapgen v7: Fix uninitialized spflags | kwolekr | 2014-11-12 |
| | | | | Mapgen v5: Fix minor style issue | ||
* | Add eased 3d point-value noise functions | kwolekr | 2014-11-12 |
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* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||
* | Wielded fixes. Add shaders support. | RealBadAngel | 2014-11-13 |
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* | Fix profiler values not being updated (F6) and not being logged | Craig Robbins | 2014-11-11 |
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* | Serverlist: announce mg_name from map_meta.txt instead of minetest.conf | Kahrl | 2014-11-10 |
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* | Merge pull request #1825 from Zeno-/control_key_cache | Zeno- | 2014-11-10 |
|\ | | | | | Create faster key cache for main game loop (client) | ||
| * | Create faster key cache for main game loop (client) | Craig Robbins | 2014-11-10 |
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* | | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example | paramat | 2014-11-09 |
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* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||
* | Stop inserting empty lines at end of minetest.conf file each time it is ↵ | Craig Robbins | 2014-11-08 |
| | | | | | | rewritten See: https://github.com/minetest/minetest/issues/1790 | ||
* | Fix regressions and minor improvements in refactor_the_game | Craig Robbins | 2014-11-08 |
| | | | | | | a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run() | ||
* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵ | paramat | 2014-11-08 |
| | | | | blobs | ||
* | Speed up removing a node (less block mesh updates). | RealBadAngel | 2014-11-08 |
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* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
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* | Address issues related to refactoring the_game | Craig Robbins | 2014-11-03 |
| | | | | | | Fix time of day persistence Fix wield item being updated every frame causing small performance hit Rename some classes and variables | ||
* | Fix regression: mouse wheel couldn't scroll from last hotbar item to first | Kahrl | 2014-11-02 |
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