| Commit message (Expand) | Author | Age |
* | Fix mod dependency sort | Perttu Ahola | 2011-11-29 |
* | Warn about unsatisfied dependencies | Perttu Ahola | 2011-11-29 |
* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
* | Fix a random commented-out piece of lighting code, altough it doesn't work an... | Perttu Ahola | 2011-11-29 |
* | Optimize lighting by a tiny bit | Perttu Ahola | 2011-11-29 |
* | Sort mods by dependencies defined by modpath/depends.txt in each mod (not man... | Perttu Ahola | 2011-11-29 |
* | Fix default value of visual in LuaEntityProperties | Perttu Ahola | 2011-11-29 |
* | Allow server-side teleporting | Perttu Ahola | 2011-11-29 |
* | Fix and tune player movement checks (make them very loose) | Perttu Ahola | 2011-11-29 |
* | Add IDropAction and related stuff | Kahrl | 2011-11-29 |
* | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola | 2011-11-29 |
* | Fix liquid source backface culling (was not turned off) | Perttu Ahola | 2011-11-29 |
* | Fix player getting thrown underground after connecting | Perttu Ahola | 2011-11-29 |
* | Make map generator as much threaded as possible (not much benefit with curren... | Perttu Ahola | 2011-11-29 |
* | Add on_generated hook | Perttu Ahola | 2011-11-29 |
* | Improve player movement speed checking | Perttu Ahola | 2011-11-29 |
* | Player movement speed and node access distance checking | Perttu Ahola | 2011-11-29 |
* | If available, use local textures instead of those sent by server | Perttu Ahola | 2011-11-29 |
* | Make lighting update occur immediately after ClientActiveObject addition to m... | Perttu Ahola | 2011-11-29 |
* | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola | 2011-11-29 |
* | Optimize active block modifier stuff (was left horribly unoptimized after mak... | Perttu Ahola | 2011-11-29 |
* | Re-implement give_initial_stuff | Perttu Ahola | 2011-11-29 |
* | Exception handling in Lua setting get | Perttu Ahola | 2011-11-29 |
* | Lua setting getter | Perttu Ahola | 2011-11-29 |
* | remove get_nodedef | Perttu Ahola | 2011-11-29 |
* | on_newplayer and on_respawnplayer callbacks | Perttu Ahola | 2011-11-29 |
* | Make node definitions available to Lua | Perttu Ahola | 2011-11-29 |
* | Remove give_initial_stuff | Perttu Ahola | 2011-11-29 |
* | Add node definitions in Lua and do not use content_mapnode_init anymore (exce... | Kahrl | 2011-11-29 |
* | Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp | Perttu Ahola | 2011-11-29 |
* | Fix random node definition stuff | Perttu Ahola | 2011-11-29 |
* | builtin.lua | Perttu Ahola | 2011-11-29 |
* | Add object reference to Lua on_place/dig/punchnode parameters | Perttu Ahola | 2011-11-29 |
* | Fix "warning: comparison between signed and unsigned integer expressions" | Perttu Ahola | 2011-11-29 |
* | Duplicate last tile image automatically to all for lua node definitions | Perttu Ahola | 2011-11-29 |
* | Make map generator more responsive | Perttu Ahola | 2011-11-29 |
* | Print out number of blocks in memory at unload | Perttu Ahola | 2011-11-29 |
* | Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us... | Perttu Ahola | 2011-11-29 |
* | Improve debug stack printing interface | Perttu Ahola | 2011-11-29 |
* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
* | Mode node definition loading from Lua (still not finished), fix metadata crea... | Perttu Ahola | 2011-11-29 |
* | Store metadata as metadata name in node definition | Perttu Ahola | 2011-11-29 |
* | Set block modified flag when node metadata inventory is modified | Perttu Ahola | 2011-11-29 |
* | Add names to NodeMetadata | Perttu Ahola | 2011-11-29 |
* | Add Lua node definition stuff (not complete) | Perttu Ahola | 2011-11-29 |
* | Add texture modifier [brighten and modify [toalpha to modify existing texture... | Perttu Ahola | 2011-11-29 |
* | Random Lua tweaks/fixes | Perttu Ahola | 2011-11-29 |
* | Make object hit delay smaller for fun; actually it should be roughly zero and... | Perttu Ahola | 2011-11-29 |
* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
* | When digging a node, don't switch to punching an object without raising button | Perttu Ahola | 2011-11-29 |