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*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
*
Mapgen: Make mgv7 the default mapgen
paramat
2016-12-12
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-08
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Liquids: Update flow on block load
MillersMan
2016-12-07
*
Liquids: Preserve flow state if 'ignore' is a neighbour
MillersMan
2016-12-07
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Map::isValidPosition: Return false instead of throwing exception
MillersMan
2016-12-07
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
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Biomes: Increase heat and humidity noise spread to 1000
paramat
2016-12-03
*
Mgv7 floatlands: Various improvements
paramat
2016-12-01
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Fix filepath > RemoveRelativePathComponent unittest
sfan5
2016-11-27
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
ShadowNinja
2016-11-24
*
Fix secure io.lines
ShadowNinja
2016-11-24
*
Fix secure io.open without mode
ShadowNinja
2016-11-24
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
No functional changes. Credit gcu
Zeno-
2016-11-23
*
Fix superflous shader setting updates (#4800)
ShadowNinja
2016-11-23
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-15
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Fix crash when attached object no longer exists
Rogier
2016-11-13
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Halo: Highlight selected face
RealBadAngel
2016-11-12
*
Fixed tooltips not resizing with \n (#4766)
lisacvuk
2016-11-11
*
Fix incorrect distance computation for visible blocks (#4765)
Rogier-5
2016-11-11
*
Fix mob deserialization errors in the client (#4743)
Rogier-5
2016-11-10
*
Occlusion culling: Add comments, minor code improvements
paramat
2016-11-09
*
Sky: Draw bottom of the sky box in 'cloudy fog color'
Lars Hofhansl
2016-11-08
*
Retrieve mapblocks from the server in a sphere, not a cube
Lars Hofhansl
2016-11-08
*
Occlusion culling: Fix 'end offset' distance, half this for centre point
Lars Hofhansl
2016-11-08
*
Don't use reduced vertical limits for mapblock send and generation
Lars Hofhansl
2016-11-07
*
Windows: Add manifest file and set "High DPI Aware" true
adrido
2016-11-07
*
MSVC: Generate debug information for release builds (#4674)
SmallJoker
2016-11-06
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-05
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
*
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
*
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Add version API
ShadowNinja
2016-10-31
*
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
*
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
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