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* init_log_streams: check if log_filename is empty.Jun Zhang2015-10-19
| | | | Fixes #3262.
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
| | | | | Default is true for backwards compatibility Update lua_api.txt
* Settings tab: double click opens/closes treesKahrl2015-10-18
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* Settings tab: don't autoscroll when toggling "Show technical names"Kahrl2015-10-18
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* Remove wstrgettextest312015-10-18
| | | | | | | Everywhere where wstrgettext was used, its output was converted back to utf8. As wstrgettext internally converts the return value from utf8 to wstring, it has been a waste. Remove the function, and use strgettext instead.
* Fix GUITable selection issues with treesKahrl2015-10-17
| | | | | | | | | | | | | | | | | | | | | - setOpenedTrees(): this internal function was calling setSelected() to update m_selected. Since setSelected() calls autoScroll(), this caused the scrollbar to scroll back to the selected row in some cases when that shouldn't be done. For example, clicking the "+" to open a tree caused autoscroll. Fix this by making setOpenedTrees() modify m_selected directly. - setDynamicData(): set scrollbar position after calling setSelected(), not before. This avoids setSelected()'s autoscroll messing up the scrollbar position again. - setSelected(): If an invisible row is selected, open all parents of the selected row in order to make the selected row visible. This fixes the issue where all the trees are closed again whenever you return from the setting edit dialog to the settings tab.
* New settings tab contain all possible settingsPilzAdam2015-10-17
| | | | | Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
* Fix == to =Rui2015-10-17
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* Fix missing include on AIXkwolekr2015-10-17
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* Refactor Thread class to improve readability and portabilitykwolekr2015-10-16
| | | | | | | | | - Fix some incompatibilities with obscure platforms (AIX and WinCE) - Clean up Thread class interface - Add m_ prefix to private member variables - Simplify platform-dependent logic, reducing preprocessor conditional clauses and improving readibility - Add Thread class documentation
* Refactor thread utility interfacekwolekr2015-10-16
| | | | | - Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
* Fix crash regression when invsize formspec gets usedest312015-10-17
| | | | | | | | | | | | | | | | | | | | | The invsize formspec element is outdated. Even though, it is still supported, only a deprecation warning is shown, introduced by commit [1]. The lua context passed to the log_deprecated method added by commit [1] is NULL for the invsize deprecation warning, as its run on the client and not the server. Commit [1] has removed checks for NULL inside the log_deprecated method, resulting in a crash when a formspec with an invsize element is parsed. This commit puts the check back. Fixes #3260. Referenced commits: [1]: b5acec0a3c5701c53854ff7afdf4008863e6e8df "Add proper lua api deprecated handling" [2]: 7b8d372947aae232ddf598155e972bb4dda157a "Use warningstream for deprecated field messages and refactor log_deprecated"
* Fix enforcing of nametag hidingest312015-10-15
| | | | | | | | | | | | Commit d2ca662569427d36642660314668e416bf68f3c8 "Enforce hiding nametag" didn't fix the issue for "client" instances, where the nametag update was received before the object was added to the scene. This resulted in the grey shadow on the nametag that commit tried to fix. Thanks to @neoascetic for pointing out that there still is a shadow.
* Add BufReader and vector-based serialization methodskwolekr2015-10-15
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* Clean up gettext initializationShadowNinja2015-10-15
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* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-15
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* Remove explicit syslog printing for uncaught exceptions on AndroidShadowNinja2015-10-15
| | | | | All log operations are now added to the syslog implicitly. Also, pass along mutable string to argument vector for main().
* Rename macros with two leading underscoresShadowNinja2015-10-14
| | | | These names are reserved for the compiler/library implementations.
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
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* Lower log level for benign socket errorsShadowNinja2015-10-14
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* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
| | | | Remove DTIME macro and its uses, too
* Refactor loggingShadowNinja2015-10-14
| | | | | | | | | - Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
* Fix how address is logged when a wrong password is suppliedKahrl2015-10-12
| | | | | | - SRP: print the address only once, not twice - Legacy: previously the address was not printed at all - Make both messages structurally the same, to facilitate log analyzers
* Mgfractal: Independant offset and slice params for mandelbrot and juliaparamat2015-10-11
| | | | | | | Player now spawns on julia set due to julia offset Add commented-out '#include profiler.h' for timetaker use Use v3fs to reduce number of parameters Tune tunnel width to match mgv7
* Fractal mapgen: Fix mysterious bugparamat2015-10-10
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* Clear list rings when loading a new formspecest312015-10-10
| | | | | | | | | Fixes a bug where the old list ring remained when a new formspec was displayed over the old one. This created the list-ring of the new formspec to be partly ignored. Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that exposed it.
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
| | | | | Update copyright years in all mapgens Add myself to copyright notices in mgv5 and mgv7
* Fractal mapgen: Add seabed and large pseudorandom cavesparamat2015-10-07
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* Mapgen: Add 4D fractal mapgenparamat2015-10-06
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* Mgv5: getGroundLevelAtPoint searches a larger rangeparamat2015-10-05
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* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
| | | | | | | | | This might break some mods, but it is important for all uses of the param2 to be documented. This doesn't need a serialisation version or network protocol version change, as old clients will still work on new servers, and it is bearable to have new clients getting non rotated plants on old servers.
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-04
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* Hide mapgens from main menu not intended for end userskwolekr2015-10-04
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* Add emerge completion callback mechanismkwolekr2015-10-04
| | | | Major refactor of emerge.cpp and Map::init/finishBlockMake
* Remove redundant code in player interact handlerkwolekr2015-10-04
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* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
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* Fix MinGW 32-bit buildShadowNinja2015-10-03
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* Add get_biome_id(biome_name) callbackDuane Robertson2015-10-02
| | | | | | | It returns the index used in mg->biomemap for a given biome name. The biomemap is useless without this unless you re-register all existing biomes, which could cause problems for anyone else trying to use biomemap. With this, you can quickly create a lookup table of ids and names.
* Add environment variable MINETEST_WORLD_PATHSmallJoker2015-10-02
| | | | Also add PATH_DELIM for Windows compatibility.
* Mapnode: Replace rotateAlongYAxis with improved versionparamat2015-10-02
| | | | | | Get facedir by using lowest 5 bits of param2 and limiting to 23 More robust, frees up higher param2 bits for other uses Change lookup table and table index to u8
* Fix some SRP issuesest312015-09-30
| | | | | -> Remove memory allocation bugs -> Merge changes from upstream, enabling customizeable memory allocation
* Some map border related fixesest312015-09-29
| | | | | | | | | | | | | 1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
* Don't serialize StaticObjectList with > 65535 objectsKahrl2015-09-29
| | | | | | | | | | Because the count is serialized as u16, this would cause overflow. If minetest later deserialized a mapblock with an incorrect static object count, it would be unable to find the NameIdMapping (which comes after the StaticObjectList) and abort with an error such as "Invalid block data in database: unsupported NameIdMapping version" (issue #2610).
* Decorations: Remove error message 'chunksize not divisable by sidelen'paramat2015-09-26
| | | | | | | Sidelen larger than 16 is essential for low density decorations With sidelen > 16 chunksize may not be divisable by sidelen if chunksize is changed, in this situation setting sidelen = chunksize is desirable and should not create error messages.
* Abort at uncatched exceptionsest312015-09-27
| | | | | | | | | | | | | | | Change a remaining assert(0) call to FATAL_ERROR(msg). There was a regression since commit ced6d20295a8263757d57c02a07ffcb66688a163 "For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives" where when an "uncatched" exception is thrown inside a "side thread", the program doesn't abort anymore. This led to the problem @netinetwalker experienced where the emergethread got an unhandled exception for loading a mapblock while redis was loading, (see #3196) and then jmped outside its loop to work down its queue. This resulted in the server not doing any emerges anymore.
* Fix redis erroring on non found blocksest312015-09-26
| | | | | | | | | | Thanks to @netinetwalker for spotting the error, proposing a fix, and testing it. Error due to @est31's merging changes to PR #3202 to add more error reporting for invalid reply types, commit: 524a7656e3e5cd671b05c13e2ad69cb84bad0423 "redis: throw error if block request failed" Now we branch out on the valid reply type "not found".
* Fix falling through nodes on world load (fixes #2784)Christof Kaufmann2015-09-26
| | | | | | | | | | | On world load the collision code can not see node boxes, since the nodes have not been loaded. Thus it collided only at the next full node. However, standing on a slab on world load leaded to sinking into it until the world finished loading. Then one maybe fell further, if the node below was not walkable. Now, with this commit, when no node around the player has been loaded it simply does not move the player.
* redis: throw error if block request failednetinetwalker2015-09-26
| | | | | | Fixes #3196. Before, we didn't throw an error, and the engine thought the block isn't occupied. But in fact it might be that redis is still loading, and the block does exist in the database. The result was a cheesy map.
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
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* Save and remove player by pointerLoic Blot2015-09-23
| | | | | | Why doing things simple ? Use pointer instead of strings to save players and remove them. Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer Also remove unused removePlayer(peer_id), it's never called