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* | Include backface_culling flag in serialization format for TileDefs | Jürgen Doser | 2013-03-23 | |
| | | | | | | | | | | This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true. | |||
* | Set of changes to build mineTest using Visual Studio 11.0. These affect | Mukul Sati | 2013-03-24 | |
| | | | | | | | | | | | | | the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring. | |||
* | 6d facedir | RealBadAngel | 2013-03-23 | |
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* | Random guest name and finite liquid checkbox | proller | 2013-03-23 | |
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* | Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵ | Perttu Ahola | 2013-03-22 | |
| | | | | defaults to air | |||
* | Support game-specific minetest.conf | Perttu Ahola | 2013-03-21 | |
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* | Common mods support | Perttu Ahola | 2013-03-21 | |
| | | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,... | |||
* | Fix Map::initBlockMake to actually use chunksize setting | kwolekr | 2013-03-18 | |
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* | Add jungle grass to jungles | kwolekr | 2013-03-17 | |
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* | Don't erase modified_blocks | Ilya Zhuravlev | 2013-03-17 | |
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* | Add FPS limit to menu clouds | ShadowNinja | 2013-03-17 | |
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* | lua methods set_look_pitch and set_look_yaw | RealBadAngel | 2013-03-17 | |
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* | Fix new_style_water | PilzAdam | 2013-03-17 | |
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* | build with ogles2 driver | proller | 2013-03-16 | |
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* | Some minor cleanups from the last commit | kwolekr | 2013-03-16 | |
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* | initial mapgen indev version with farscale feature and huge caves | proller | 2013-03-16 | |
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* | Make saplings only grow on dirt or grass, make jungle tree trunks only ↵ | kwolekr | 2013-03-16 | |
| | | | | replace air | |||
* | Re-add jungles, apple trees | kwolekr | 2013-03-16 | |
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* | Optimize Mapgen::updateLighting(), add setLighting() | kwolekr | 2013-03-15 | |
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* | Liquid fine tuning | proller | 2013-03-14 | |
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* | Remove 'tape and glue', update Credits tab | kwolekr | 2013-03-14 | |
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* | Add cloud menu background by Krisi, configurable with the menu_clouds option. | ShadowNinja | 2013-03-13 | |
| | | | | | Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/. | |||
* | fix typo invalid for loop end | sapier | 2013-03-13 | |
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* | Clean up Mapgen | kwolekr | 2013-03-11 | |
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* | Move l_get_all_craft_recipes to scriptapi_craft | sapier | 2013-03-11 | |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 | |
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* | Re-add dungeons in new dungeongen.cpp | kwolekr | 2013-03-10 | |
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* | Fix Irrlicht includes in scriptapi_* | kwolekr | 2013-03-06 | |
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* | fix link if system json lib exists | proller | 2013-03-05 | |
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* | Added method to get all registered recipes for item(node) | RealBadAngel | 2013-03-05 | |
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* | Allow any character in formspec strings with escape char | kwolekr | 2013-03-05 | |
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* | split scriptapi.cpp | sapier | 2013-03-05 | |
| | | | | | | Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits | |||
* | Add one more curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1); | Ilya Zhuravlev | 2013-03-03 | |
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* | Fix "longjmp causes uninitialized stack frame" (serverlist.cpp) | Ilya Zhuravlev | 2013-03-01 | |
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* | Change default settings for log level, texture atlas, document new settings | kwolekr | 2013-02-27 | |
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* | Fix nodeplacement prediction | PilzAdam | 2013-02-27 | |
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* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 | |
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* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 | |
|\ | | | | | finite liquid | |||
| * | new adjustable finite liquid | proller | 2013-02-24 | |
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* | | Remove dead code, relocate some code | kwolekr | 2013-02-25 | |
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* | | Fix selection of # threads, set default to 1 thread | kwolekr | 2013-02-25 | |
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* | | Fix build on Windows | kwolekr | 2013-02-25 | |
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* | | Fix most walled-off caves | kwolekr | 2013-02-25 | |
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* | | Tune queue limits, some other adjustments | kwolekr | 2013-02-25 | |
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* | | Misc. cleanup and minor fixes | kwolekr | 2013-02-25 | |
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* | | Add multi-Emerge thread support | kwolekr | 2013-02-25 | |
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* | | Add emerge queue limit configuration | kwolekr | 2013-02-25 | |
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* | | Fix EmergeThread hang on exit | kwolekr | 2013-02-25 | |
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* | | Add global and per-peer queue limits | kwolekr | 2013-02-25 | |
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* | | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 | |
| | | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks |