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Commit message (
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Author
Age
*
Add --videomodes option to show available video modes
Kahrl
2013-05-09
*
Drop IrrlichtDevice when running --speedtests
Kahrl
2013-05-09
*
Fix world selection a bit (also fixes a main menu segfault)
Kahrl
2013-05-08
*
Add progress bar and clouds to loading screen
Zeg9
2013-05-08
*
Update default controls in README and pause menu
PilzAdam
2013-05-07
*
Fix shader license headers to be LGPL
Brent Hull
2013-05-06
*
Remove 'Meshbuffer ran out of indices' limitation
Kahrl
2013-05-06
*
fix static data not beeing stored correctly on deactivation
sapier
2013-05-06
*
Add header.png and footer.png support for games, and support texture packs vi...
Perttu Ahola
2013-05-04
*
Fix favorite Server List on Windows
Sfan5
2013-05-04
*
Fix documentation for HUD commands in protocol
PilzAdam
2013-05-04
*
Optional dependencies and properly handle mod name conflicts again
Kahrl
2013-05-03
*
Don't predict placement of nodes if they would replace a non buildable_to node
ShadowNinja
2013-05-03
*
Predict wallmounted param2 during node placement prediction.
Kahrl
2013-05-03
*
Server: force block send of pointed_pos_under after predicted node place
Kahrl
2013-05-03
*
Use DIR_DELIM instead of / in file paths
PilzAdam
2013-05-02
*
Show game name instead of game ID of selected game
PilzAdam
2013-05-02
*
Switch menu to game selected in world creation dialog
Perttu Ahola
2013-05-02
*
Pre-select current game in world creation dialog
Perttu Ahola
2013-05-02
*
Filter worlds by selected game
Perttu Ahola
2013-05-02
*
Get menu background image from selected game
Perttu Ahola
2013-05-02
*
Move sfan5 to core devs
PilzAdam
2013-05-01
*
Fix itemdef drop on NULL texture
kwolekr
2013-04-28
*
Enhance caves for mgv7, add ravines
kwolekr
2013-04-27
*
Minor hud.cpp cleanup
kwolekr
2013-04-25
*
Ability to change the crosshair using textures
Esteban I. Ruiz Moreno
2013-04-25
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
*
Tune finite liquids, indev huge caves
proller
2013-04-25
*
Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)
Zeg9
2013-04-25
*
Move player collisionbox to player class
sapier
2013-04-25
*
kahrl is back
PilzAdam
2013-04-25
*
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
Perttu Ahola
2013-04-25
*
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
sapier
2013-04-24
*
Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
*
Added support to disable built-in HUD elements
Diego Martínez
2013-04-24
*
Fixes possible crash when using hud_change with "align" or "offset"
Diego Martínez
2013-04-23
*
Fix to: addUpdateMeshTaskWithEdge
RealBadAngel
2013-04-23
*
Add option to use texture alpha channel
kwolekr
2013-04-23
*
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
Perttu Ahola
2013-04-23
*
Grow dirt_with_snow instead of dirt_with_grass if snow is above it
PilzAdam
2013-04-23
*
Add minetest.get_player_ip()
ShadowNinja
2013-04-23
*
Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...
ShadowNinja
2013-04-23
*
Added offset support for HUD items
Diego Martínez
2013-04-23
*
Added support for alignment in HUD items
Diego Martínez
2013-04-23
*
mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y bou...
kwolekr
2013-04-21
*
Fix findSpawnPos()
kwolekr
2013-04-21
*
Fix hud_change stat argument retrieval
kwolekr
2013-04-21
*
Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...
kwolekr
2013-04-21
*
Add direction parameter to statbars in HUD API
kwolekr
2013-04-20
*
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
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