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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-03
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-03
* Reshape inventory menu codePerttu Ahola2012-06-03
* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
* Fix loading of legacy chestsPerttu Ahola2012-06-03
* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a...Perttu Ahola2012-06-03
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03
* minetest.get_craft_resultPerttu Ahola2012-06-03
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* Properly handle dropping of items from nodes, and disallow moving items direc...Perttu Ahola2012-06-03
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-03
* Improve GUIInventoryMenu error messages morePerttu Ahola2012-06-03
* Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola2012-06-03
* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-03
* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
* Check password hash validityPerttu Ahola2012-06-03
* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-31
* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-21
* Add better trace peudo-loglevel supportPerttu Ahola2012-05-20
* Allow using --worldname for local game tooPerttu Ahola2012-05-20
* Comment out unnecessary debug output in SettingsPerttu Ahola2012-05-20
* --world listPerttu Ahola2012-05-20
* Tune smooth lighting a bitPerttu Ahola2012-05-20
* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-19
* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre...Perttu Ahola2012-04-15
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
* Fix ABM handling on block activationPerttu Ahola2012-04-09
* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-09
* Call this 0.4.dev-20120408Perttu Ahola2012-04-08
* Support placing a minetest game inside $world/game to allow creating proper a...Perttu Ahola2012-04-08
* Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar er...Perttu Ahola2012-04-08
* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-08
* Allow looping of local and positional soundsPerttu Ahola2012-04-08
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
* Improve texture atlas generationPerttu Ahola2012-04-07
* Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is exp...q662012-04-07
* Tune mapgenPerttu Ahola2012-04-07
* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-07
* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
* Fix fabs() brainfartPerttu Ahola2012-04-07
* Tune desert beachesPerttu Ahola2012-04-07
* Fix MSVC ambiguous fabs() call errorsPerttu Ahola2012-04-07
* Add deserts to map generatorPerttu Ahola2012-04-07