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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
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* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
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* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
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* Fix loading of legacy chestsPerttu Ahola2012-06-03
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-03
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03
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* minetest.get_craft_resultPerttu Ahola2012-06-03
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
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* Properly handle dropping of items from nodes, and disallow moving items ↵Perttu Ahola2012-06-03
| | | | directly between nodes
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-03
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* Improve GUIInventoryMenu error messages morePerttu Ahola2012-06-03
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* Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola2012-06-03
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* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-03
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* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
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* WIP node metadata, node timersKahrl2012-06-03
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* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
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* Check password hash validityPerttu Ahola2012-06-03
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* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-31
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* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-21
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* Add better trace peudo-loglevel supportPerttu Ahola2012-05-20
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* Allow using --worldname for local game tooPerttu Ahola2012-05-20
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* Comment out unnecessary debug output in SettingsPerttu Ahola2012-05-20
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* --world listPerttu Ahola2012-05-20
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* Tune smooth lighting a bitPerttu Ahola2012-05-20
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* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-19
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* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id ↵Perttu Ahola2012-04-15
| | | | already exists" failure
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
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* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
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* Fix ABM handling on block activationPerttu Ahola2012-04-09
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* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-09
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* Call this 0.4.dev-20120408Perttu Ahola2012-04-08
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* Support placing a minetest game inside $world/game to allow creating proper ↵Perttu Ahola2012-04-08
| | | | | | adventure maps Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
* Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar ↵Perttu Ahola2012-04-08
| | | | errors
* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-08
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* Allow looping of local and positional soundsPerttu Ahola2012-04-08
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* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
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* Improve texture atlas generationPerttu Ahola2012-04-07
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* Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is ↵q662012-04-07
| | | | experimental atm, causes visible spaces between blocks.
* Tune mapgenPerttu Ahola2012-04-07
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* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-07
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* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
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* Fix fabs() brainfartPerttu Ahola2012-04-07
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* Tune desert beachesPerttu Ahola2012-04-07
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* Fix MSVC ambiguous fabs() call errorsPerttu Ahola2012-04-07
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* Add deserts to map generatorPerttu Ahola2012-04-07
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