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*
added enable_build_where_you_stand option
Sokomine
2014-11-27
*
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-26
*
Only set the camera update keymap when using a debug build
rubenwardy
2014-11-26
*
Fix Android main menu crash, and user data directory check.
Kodexky
2014-11-26
*
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
*
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
*
Fix regression with USE_REDIS (refactor_main)
Craig Robbins
2014-11-23
*
refactor main.cpp
Craig Robbins
2014-11-23
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
*
Fix compiling if no endian.h found
Pavel Puchkin
2014-11-22
*
serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Optimise getTileInfo()
Craig Robbins
2014-11-21
*
Mgv5 1 up 1 down overgeneration for biome surface continuity
paramat
2014-11-20
*
Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
*
Clean up rollback
ShadowNinja
2014-11-19
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
*
Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
*
Fix double free bug when server is shut down
Craig Robbins
2014-11-15
*
Fix NoisePerlin3DEased return value
kwolekr
2014-11-14
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Fix compilation under some Linux distributions
kwolekr
2014-11-13
*
Mapgen v7: Fix uninitialized spflags
kwolekr
2014-11-12
*
Add eased 3d point-value noise functions
kwolekr
2014-11-12
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
*
Fix profiler values not being updated (F6) and not being logged
Craig Robbins
2014-11-11
*
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Kahrl
2014-11-10
*
Merge pull request #1825 from Zeno-/control_key_cache
Zeno-
2014-11-10
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*
Create faster key cache for main game loop (client)
Craig Robbins
2014-11-10
*
|
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
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*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Stop inserting empty lines at end of minetest.conf file each time it is rewri...
Craig Robbins
2014-11-08
*
Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
*
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08
*
Speed up removing a node (less block mesh updates).
RealBadAngel
2014-11-08
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Address issues related to refactoring the_game
Craig Robbins
2014-11-03
*
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
*
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
*
Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Kahrl
2014-11-02
*
Fix unit tests failing if IPv6 not available
Craig Robbins
2014-11-02
*
Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
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