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* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
* Fix player pitch and yaw not being set properlyKevin Ott2015-04-26
* Remove unused variable Client::m_active_blocksnerzhul2015-04-24
* DecoSchematic: Fix missing trees in rough terrainparamat2015-04-23
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-22
* Fix crash on startup (Windows)SmallJoker2015-04-22
* Only lowercase project name at compile timeShadowNinja2015-04-21
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-21
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-21
* Noise: Add noise unittestskwolekr2015-04-21
* Fix sign-compare compiler warnings in mg_ore.cppShadowNinja2015-04-20
* Fix mod store ratingShadowNinja2015-04-20
* Ore: Add biomes parameterkwolekr2015-04-20
* Fix build on OS X (Thanks neoascetic)kwolekr2015-04-20
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
* Noise: Correct noise objects created with invalid dimensionskwolekr2015-04-19
* Porting: Refactor initalizePaths()kwolekr2015-04-19
* Disable connection timeout for singleplayer and server tabsest312015-04-19
* Biome API: Add biome-specific river waterparamat2015-04-19
* fix infinite spawnersobneq2015-04-18
* Schematics: Fix core.schematic_create()kwolekr2015-04-17
* 10s timeout when connecting to serverSmallJoker2015-04-17
* Fix build since: "Remove referenced schematics from Decorations on clear"est312015-04-17
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-17
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-17
* Refactor around translatePasswordest312015-04-17
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Fix path detection with --std= parameterest312015-04-17
* Fix build for < C++11 since last commitest312015-04-17
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Mgv5: Fix above/below ground spawn when water level is alteredparamat2015-04-16
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-16
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat2015-04-12
* Mgv6: Add optional snow biomesparamat2015-04-12
* Fix a rare crash case un SendPlayerHPNer'zhul2015-04-11
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-08
* Link against shlwapi.lib and unify linker input sources for Windowskwolekr2015-04-08
* Fix freetype detectionDmitry Marakasov2015-04-08
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageLoic Blot2015-04-07
* Fix missing SQLite3 statement pointer initializationShadowNinja2015-04-07
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-07
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-07
* Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins2015-04-06
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-05
* craftdef.cpp: Return 0 after assert to make Clang happyLoic Blot2015-04-05