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* Cache enable_3d_clouds flagest312015-05-04
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
* Add a check for animation when getting an extruded meshKevin Ott2015-05-04
* Fix pathfinder to produce more useful pathsobneq2015-05-03
* Tests: Add ObjDef unittestskwolekr2015-05-03
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
* RotateAlongYAxis: For facedir case, return if param2 >= 4paramat2015-05-03
* Fix several MSVC issues numeric.hSmallJoker2015-05-01
* Fix MSVC compatibilitykwolekr2015-04-29
* Tests: Add random unittestskwolekr2015-04-29
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Revert "Only lowercase project name at compile time"sfan52015-04-27
* Noise: Fix PcgRandom::randNormalDist() when range contains negative numberskwolekr2015-04-27
* Replace PRNG assertions with PrngExceptionkwolekr2015-04-27
* Remove craftdef serialisationest312015-04-26
* Craftdef refactorest312015-04-26
* Tests: Modularize unit testingkwolekr2015-04-26
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
* Fix player pitch and yaw not being set properlyKevin Ott2015-04-26
* Remove unused variable Client::m_active_blocksnerzhul2015-04-24
* DecoSchematic: Fix missing trees in rough terrainparamat2015-04-23
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-22
* Fix crash on startup (Windows)SmallJoker2015-04-22
* Only lowercase project name at compile timeShadowNinja2015-04-21
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-21
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-21
* Noise: Add noise unittestskwolekr2015-04-21
* Fix sign-compare compiler warnings in mg_ore.cppShadowNinja2015-04-20
* Fix mod store ratingShadowNinja2015-04-20
* Ore: Add biomes parameterkwolekr2015-04-20
* Fix build on OS X (Thanks neoascetic)kwolekr2015-04-20
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
* Noise: Correct noise objects created with invalid dimensionskwolekr2015-04-19
* Porting: Refactor initalizePaths()kwolekr2015-04-19
* Disable connection timeout for singleplayer and server tabsest312015-04-19
* Biome API: Add biome-specific river waterparamat2015-04-19
* fix infinite spawnersobneq2015-04-18
* Schematics: Fix core.schematic_create()kwolekr2015-04-17
* 10s timeout when connecting to serverSmallJoker2015-04-17
* Fix build since: "Remove referenced schematics from Decorations on clear"est312015-04-17
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-17
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-17
* Refactor around translatePasswordest312015-04-17
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Fix path detection with --std= parameterest312015-04-17
* Fix build for < C++11 since last commitest312015-04-17
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Mgv5: Fix above/below ground spawn when water level is alteredparamat2015-04-16