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* Add a random-ish contributor list to credit screenPerttu Ahola2012-07-21
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* Check for table type when reading groups from Luadarkrose2012-07-21
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* Add minetest.get_craft_recipe()darkrose2012-07-21
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* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
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* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
| | | | | | This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-19
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* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
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* Hopefully fix includes on mingwPerttu Ahola2012-06-17
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* Increment protocol versionPerttu Ahola2012-06-17
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-16
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* Add desynchronize_mapblock_texture_animation setting and improve ↵Perttu Ahola2012-06-16
| | | | minetest.conf.example a bit
* Fix build error due to DEBUGFILEPerttu Ahola2012-06-16
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* Clean up constants.h a bitPerttu Ahola2012-06-16
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-11
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-09
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* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
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* Add disallow_empty_password settingPerttu Ahola2012-06-07
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* Allow groups in crafting recipesPerttu Ahola2012-06-06
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* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-06
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* Allow replacements in cooking and fuel recipesKahrl2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
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* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵darkrose2012-06-05
| | | | non-LGPLv2 parts from the standpoint of copyright law.
* Clean and optimize clouds.cpp enough to not really contain any of the small ↵Perttu Ahola2012-06-05
| | | | amount of non-LGPLv2/later code left
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Use gettext for more basic user interface stringsPerttu Ahola2012-06-04
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* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-04
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* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-04
| | | | messages
* Improve GUIMessageMenu (move and resize elements based on size of text)Perttu Ahola2012-06-04
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* Fix loading of old signsPerttu Ahola2012-06-04
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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
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* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
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* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
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* Fix loading of legacy chestsPerttu Ahola2012-06-03
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-03
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03
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* minetest.get_craft_resultPerttu Ahola2012-06-03
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