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Author
Age
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*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
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Small fix in getHitParams
Perttu Ahola
2012-03-10
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Don't draw cracks when digging is impossible
Perttu Ahola
2012-03-10
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itemgroup.h and ItemGroupList typedef
Perttu Ahola
2012-03-10
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Tune group digging time stuff a bit
Perttu Ahola
2012-03-10
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Digging time groups WIP
Perttu Ahola
2012-03-10
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Improve raillike drawtype
Jeija
2012-03-10
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Handle select errno EINTR properly (not doing this breaks at least many profi...
Perttu Ahola
2012-03-08
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Move profiler measurements into inside of mutex locking for more useful results
Perttu Ahola
2012-03-07
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Add dedicated_server_step setting
Perttu Ahola
2012-03-07
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Merge remote-tracking branch 'jn/random-fixes'
Perttu Ahola
2012-02-28
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mesh: warn only once about render-to-target not being supported
Jonathan Neuschäfer
2012-02-24
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tile: remove redundant warning about failing render-to-target
Jonathan Neuschäfer
2012-02-24
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tile: don't duplicate std::string::find_last_of
Jonathan Neuschäfer
2012-02-24
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itemdef: handle the !render-to-target case
Jonathan Neuschäfer
2012-02-24
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Add descriptions to command line arguments
Juhani Numminen
2012-02-28
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Add minetest.get_worldpath() for getting location for custom data
Perttu Ahola
2012-02-28
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Tune brightness stuff and fog color
Perttu Ahola
2012-02-06
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Set default maximum viewing range to a bit more than default server send rang...
Perttu Ahola
2012-02-06
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Fix calculating if block is in viewing range; fix fog and default minimum acc...
Perttu Ahola
2012-02-06
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Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
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Modify light values to work a bit better with non-smooth lighting
Perttu Ahola
2012-02-05
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Set better visual light levels
Perttu Ahola
2012-02-02
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Fix some warnings on some compilers
Giuseppe Bilotta
2012-02-02
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Merge remote-tracking branch 'kahrl/hidehud'
Perttu Ahola
2012-02-02
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Page up/down: don't display the old value, it was a little confusing
Kahrl
2012-02-01
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Page up and down change the minimum viewing range
Kahrl
2012-02-01
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Show the top line too when only chat, but not HUD is shown
Kahrl
2012-02-01
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F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...
Kahrl
2012-02-01
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Fix server hang when stepping a furnace with a huge dtime
Kahrl
2012-02-02
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*
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Kahrl
2012-01-25
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Remove unnecessary delays from large data transfer unit test
Perttu Ahola
2012-01-24
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Set default number of maximum users to 100 instead of 20
Perttu Ahola
2012-01-24
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Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
Perttu Ahola
2012-01-24
*
Fix "illegal escape sequence" in MSVC (actually not illegal)
Perttu Ahola
2012-01-22
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Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...
Kahrl
2012-01-22
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tool and ToolItem apply item aliases
Kahrl
2012-01-22
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Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...
Kahrl
2012-01-22
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cleanup
Kahrl
2012-01-22
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Create node metadata when placing nodes again
Kahrl
2012-01-22
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Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
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Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
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Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
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Fix inventory glitch when connecting as new user
Kahrl
2012-01-14
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Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...
Kahrl
2012-01-13
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Tool progress bar tweaking
Kahrl
2012-01-12
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The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Fix key change menu a bit
Perttu Ahola
2012-01-06
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ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
Perttu Ahola
2012-01-06
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Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-06
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