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* Add LibGMPest312015-05-11
* Change lower limit of display_gamma to 1.0 (linear light)Craig Robbins2015-05-11
* Schematics: Add per-node force placement optionkwolekr2015-05-09
* Fix typo in WieldMesh::setItem()kwolekr2015-05-08
* Ensure that Map::findNodesWithMetadata() reports nodes strictly within the no...kwolekr2015-05-08
* Replace Wieldmesh::setItem assertion that could be triggered by the server wi...kwolekr2015-05-08
* Fix release build warningest312015-05-08
* Fix compilation for non-client builds, and fix signed comparison warningkwolekr2015-05-08
* Tests: Add schematic unittestskwolekr2015-05-08
* Gracefully handle PacketErrorsest312015-05-08
* Fix missing Y component assignment in check_v3fkwolekr2015-05-08
* Remove duplicate lua_getfield() in c_converter.cppKevin Ott2015-05-07
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* Fix connection speed unit namesShadowNinja2015-05-06
* Fix error messages for type-checking Lua reading functionsShadowNinja2015-05-06
* Improve Redis error messagesShadowNinja2015-05-06
* Fix build on Debian broken by b45df9d (missing include, somehow?)kwolekr2015-05-05
* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-05
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Tests: Add NodeResolver unittestskwolekr2015-05-05
* Make Git version detection use VERSION_STRING instead of tagsShadowNinja2015-05-05
* Fix GCC compiler warningShadowNinja2015-05-04
* Stop NetworkPacket methods from producing bloated packetsJay Arndt2015-05-05
* Cache enable_3d_clouds flagest312015-05-04
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
* Add a check for animation when getting an extruded meshKevin Ott2015-05-04
* Fix pathfinder to produce more useful pathsobneq2015-05-03
* Tests: Add ObjDef unittestskwolekr2015-05-03
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
* RotateAlongYAxis: For facedir case, return if param2 >= 4paramat2015-05-03
* Fix several MSVC issues numeric.hSmallJoker2015-05-01
* Fix MSVC compatibilitykwolekr2015-04-29
* Tests: Add random unittestskwolekr2015-04-29
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Revert "Only lowercase project name at compile time"sfan52015-04-27
* Noise: Fix PcgRandom::randNormalDist() when range contains negative numberskwolekr2015-04-27
* Replace PRNG assertions with PrngExceptionkwolekr2015-04-27
* Remove craftdef serialisationest312015-04-26
* Craftdef refactorest312015-04-26
* Tests: Modularize unit testingkwolekr2015-04-26
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
* Fix player pitch and yaw not being set properlyKevin Ott2015-04-26
* Remove unused variable Client::m_active_blocksnerzhul2015-04-24
* DecoSchematic: Fix missing trees in rough terrainparamat2015-04-23
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-22
* Fix crash on startup (Windows)SmallJoker2015-04-22
* Only lowercase project name at compile timeShadowNinja2015-04-21
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-21