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* Fix bug in world creationsapier2013-07-22
| | | | Add old style mod selection in worldconfig dialog
* Use user folder for gamemanager toosapier2013-07-22
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* Enable mod and gamemanager by defaultsapier2013-07-22
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* merge mainmenu_helper.lua to misc_helpers.luasapier2013-07-22
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* Add configurable curl timeoutsapier2013-07-22
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* Add playernumber to favorites listsapier2013-07-22
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* Add support for modstore screenshotssapier2013-07-22
| | | | Add error output on invalid mmdb entries
* Fix light issue in 6d facedir.RealBadAngel2013-07-21
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* Bump protocol versionPilzAdam2013-07-20
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Make range of tools configureablePilzAdam2013-07-20
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Randomly choose singleplayer portPilzAdam2013-07-16
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* Fix lighting bug caused by disappearing lavaPilzAdam2013-07-16
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* Remove support for common modsPilzAdam2013-07-16
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* Change ContentFeatures array to a vectorKahrl2013-07-14
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* Leveled nodeboxproller2013-07-13
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* Remove lots of debug output from modmgrsapier2013-07-12
| | | | | Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
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* Clean up bumpmap code a bitkwolekr2013-07-12
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* Disallow the name 'singleplayer' in a multiplayer serverPilzAdam2013-07-12
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* Fix multiple texture support for animated meshnodesstujones112013-07-10
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* Fix serverlistsapier2013-07-09
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* Dont play digging sound if not diggingPilzAdam2013-07-09
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* Revert "Fix serverlist not beeing escaped correctly"kwolekr2013-07-08
| | | | This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
* Fix serverlist not beeing escaped correctlysapier2013-07-08
| | | | | Always use address for server Fix first (empty) element beeing selected after deleting last world
* fix crash on play/start with empty world listsapier2013-07-08
| | | | make enter button work in create world dialog
* Fix wallmounted rotations along Y axis for 90 and 270 degree caseskwolekr2013-07-08
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* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
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* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
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* Fix many formspec menu bugssapier2013-07-07
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* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-07
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* When server sends late media, log to errorstream instead of crashing.Kahrl2013-07-07
| | | | | | | | Do a check for valid num_files before doing assert(!m_mesh_update_thread.IsRunning()); In particular, don't execute the assertion if all media has already been received.
* include mathconstants.h in numerics.cppVincent Heuken2013-07-07
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* BiomeDefManager: Fully initialize default biomekwolekr2013-07-06
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* Mapgen V7: Fix out-of-bounds array accesskwolekr2013-07-06
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* LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr2013-07-06
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* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
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* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
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* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
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* Fix possible NULL dereference in createExtrudedMeshKahrl2013-07-06
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* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-05
| | | | | Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
* Improve finite liquid distribution, fix small bugproller2013-07-05
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* Throw exception instead of assert on nested reliable packetsKahrl2013-07-04
| | | | Fixes a denial of service vulnerability, issue #784
* Add texture bumpmapping feature.RealBadAngel2013-07-04
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* Whoever called a function parameter m_device is fired without notice.Kahrl2013-07-03
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* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr2013-07-03
| | | | worlds not saving index
* Change debug optimization level back to -O1kwolekr2013-07-02
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* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
| | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).