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* mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y bou...kwolekr2013-04-21
* Fix findSpawnPos()kwolekr2013-04-21
* Fix hud_change stat argument retrievalkwolekr2013-04-21
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-21
* Add direction parameter to statbars in HUD APIkwolekr2013-04-20
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* Fix double free, null texture dropkwolekr2013-04-12
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-11
* Bugfixes to get_craft_recipe and get_all_craft_recipes.RealBadAngel2013-04-10
* fix bug in scriptapi line_of_sightsapier2013-04-10
* fix objects colliding with its own collision boxessapier2013-04-09
* fix emergemanager memory leakssapier2013-04-09
* fix various memory leakssapier2013-04-09
* fix extruded items texture leaksapier2013-04-09
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
* fix memory leak on sound shutdownsapier2013-04-07
* fix memory leak in loadMediasapier2013-04-07
* addon extended resource accountingsapier2013-04-07
* fix inventory image texture leaksapier2013-04-07
* fix memory leaks introduced by invalid gettext usagesapier2013-04-07
* replace Server smart pointer with conventional one to gain control over dtor ...sapier2013-04-07
* fix memory leak on shader shutdownsapier2013-04-07
* fix memory leak in itemdefsapier2013-04-07
* fix huge texture leak in tiledefsapier2013-04-07
* fix 3d model mesh leaksapier2013-04-07
* fix mesh leak in camera classsapier2013-04-07
* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
* Fix crash on creating map with invalid mg_namekwolekr2013-04-07
* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-07
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Adjusting water removing above unloaded blocksproller2013-04-07
* Don't re-write entire map_meta.txt if a setting is missingkwolekr2013-04-06
* Fix to be able to build from dir different than source dirDiego Martínez2013-04-06
* Don't flow finite liquid into an unloaded chunkproller2013-04-06
* fix memory leaksapier2013-04-06
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-05
* Fix nick completionPilzAdam2013-04-05
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-03
* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
* Increase value range of Ore::clust_scarcitykwolekr2013-03-31
* Add a small optimization to the menu splash and remove a old commentShadowNinja2013-03-30
* Don't load menu textures every framekhonkhortisan2013-03-30
* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-30