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* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-03
* More consistent progress bar from 0-100 on startupsapier2015-01-02
* Fix rounding error in font size making main menu and in game font sizes incon...sapier2015-01-02
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Mgv7: Remove range limits on mountain height to enable modification through ....paramat2015-01-01
* Fix map parameter load orderkwolekr2014-12-30
* Add display_gamma option for clientCraig Robbins2014-12-31
* Fix endian.h include for FreeBSDDmitry Marakasov2014-12-30
* Cleanup updateCameraDirection and fix random input not workingCraig Robbins2014-12-30
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
* Decoration: Fix default parameter valueskwolekr2014-12-30
* Add support back for resolving group names in NodeResolverkwolekr2014-12-29
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Center status text for better visibility.Kodexky2014-12-30
* Add extra buttons to Android GUI. All icons are licensed by freepik.com under...Kodexky2014-12-30
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
* Print unit test failures to dstreamkwolekr2014-12-29
* FontEngine: Don't use file extension to check font file compatibilitykwolekr2014-12-29
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...kwolekr2014-12-28
* Fix MSVC compiler warning about passing this pointer in initializer listsapier2014-12-28
* Skip further loading of client if there was an exit signalChristophe Piveteau2014-12-28
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
* Cavegen: Fix copy & paste error (solves #2020)kwolekr2014-12-28
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28
* Ore: Add Vein ore typekwolekr2014-12-28
* Ore: Add Blob ore typekwolekr2014-12-28
* PseudoRandom: Expose constant PSEUDORANDOM_MAXkwolekr2014-12-28
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* VoxelManipulator: Remove unnecessary deallocation stepskwolekr2014-12-27
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Fix fs::GetRecursiveSubPaths trying to get directory lists for filesShadowNinja2014-12-24
* Large increase in performanceCraig Robbins2014-12-24
* Silence misc. warningskwolekr2014-12-23
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
* Temporarily fix always bright wieldhand with shaders enabledkwolekr2014-12-22
* Fix weird (and wrong) comment in test.cppKahrl2014-12-21
* Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat2014-12-20
* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
* Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz2014-12-19
* Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins2014-12-18
* Suppress compiler warningCraig Robbins2014-12-18
* Remove manual biome noise translationkwolekr2014-12-17
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Fix OSX packaging finallyPavel Puchkin2014-12-16
* Set WM_CLASS window hint for Xorgkwolekr2014-12-15