Commit message (Collapse) | Author | Age | |
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* | Make minor style change(unescape_string()) | Craig Robbins | 2015-01-16 |
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* | Fix missing return in Database_Dummy::deleteBlock | Loic Blot | 2015-01-16 |
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* | Fix potential out-of-bounds array index | Craig Robbins | 2015-01-16 |
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* | Add ability to delete MapBlocks from map | kwolekr | 2015-01-15 |
| | | | | Also add a Lua API and chatcommand for this | ||
* | Initialize noise ptr on creation (fixes crash if OreVein deleted before use) | kwolekr | 2015-01-15 |
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* | Fix unescape_string removing all backslashes | ShadowNinja | 2015-01-15 |
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* | Change UniqueQueue to use a queue and a set. | unknown | 2015-01-15 |
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* | Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵ | TriBlade9 | 2015-01-14 |
| | | | | hardcoded values). | ||
* | Fix use of uninitialized data | Craig Robbins | 2015-01-14 |
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* | Performance fixes. | onkrot | 2015-01-13 |
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* | Add VoxelArea::hasEmptyExtent | unknown | 2015-01-13 |
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* | Attempt to fix occasional issue of uninitialized MapBlock data | kwolekr | 2015-01-12 |
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* | Prevent transform of noise3d result in getBlockSeed2 | kwolekr | 2015-01-12 |
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* | Mapgen V5: Move cave generation from base terrain loop to optional function | paramat | 2015-01-11 |
| | | | | This fixes biome surface in tunnels | ||
* | Disable sound and key binding settings in "pause" menu on android | sapier | 2015-01-11 |
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* | Fix invalid stepheight increase calculation on android | sapier | 2015-01-11 |
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* | Increase stepheight on android by 0.5 to smoothen movement | sapier | 2015-01-11 |
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* | Fix clipping rectangle of GUITable row highlight | Kahrl | 2015-01-10 |
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* | Change default font sizes to 14(freetype) and 10(non-freetype) | sfan5 | 2015-01-10 |
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* | Set default value for ENABLE_REDIS to 0 | sfan5 | 2015-01-10 |
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* | Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵ | sapier | 2015-01-09 |
| | | | | | | | screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517. | ||
* | Remove automatic consistent formspec size <-> font size (now has to be done ↵ | sapier | 2015-01-09 |
| | | | | | | | manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment) | ||
* | Removed superfluous facedir check in mapblock_mesh.cpp | Craig Robbins | 2015-01-10 |
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* | Fix logic of checkbox formspec element validity checking | Kahrl | 2015-01-09 |
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* | Fix memory leaks due to messed up memory handling for particles as well as ↵ | sapier | 2015-01-09 |
| | | | | their spawners | ||
* | Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵ | sapier | 2015-01-09 |
| | | | | different handling on some devices | ||
* | Fix facedir > 23 causes segfault in client | Craig Robbins | 2015-01-09 |
| | | | | | See issue #2017 Applied kahrl's gist | ||
* | Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵ | sapier | 2015-01-09 |
| | | | | instead of previous assumed 72 | ||
* | Remove included SQLite3 | ShadowNinja | 2015-01-08 |
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* | Add SQLite3 libraries to buildbot | sfan5 | 2015-01-08 |
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* | Return step smoothing value to 23 | paramat | 2015-01-08 |
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* | Mapgen V6: Re-enable liquid flowing | kwolekr | 2015-01-07 |
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* | Fix direction property of HUD | rubenwardy | 2015-01-07 |
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* | Fix emerge thread not cleaning up emerge queue on shutdown | sapier | 2015-01-07 |
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* | Fix andorid build error | sapier | 2015-01-07 |
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* | Implement X11 dpi autodetection | sapier | 2015-01-06 |
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* | Fixes for android | sapier | 2015-01-06 |
| | | | | | | | | | Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around | ||
* | Prevent client crashing if an NDT_AIRLIKE node is dropped | Craig Robbins | 2015-01-05 |
| | | | | | The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue | ||
* | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | 2015-01-05 |
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* | Optionally specify propagateSunlight area in calcLighting | kwolekr | 2015-01-05 |
| | | | | This fixes the Mapgen V5 calcLighting segfault | ||
* | Exclude vertical mapblock borders when setting light | kwolekr | 2015-01-04 |
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* | NodeDef: Clear NodeResolver related entries too in clear() | kwolekr | 2015-01-04 |
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* | Add minetest.generate_ores() and minetest.generate_decorations() | kwolekr | 2015-01-04 |
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* | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | 2015-01-04 |
| | | | | Also add NodeResolver callbacks on the client | ||
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
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* | Add warning about using deprecated fields in Mapgen API and update docs | kwolekr | 2015-01-04 |
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* | LuaVoxelManip: Error when given out-of-bounds area | kwolekr | 2015-01-04 |
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* | Lighting: Fix nearly all issues | kwolekr | 2015-01-04 |
| | | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting. | ||
* | Update bundled SQLite to 3.8.7.4 | Kahrl | 2015-01-04 |
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* | Deduplicate code and use stdlib in string functions | ShadowNinja | 2015-01-03 |
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