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* Add one more curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);Ilya Zhuravlev2013-03-03
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* Fix "longjmp causes uninitialized stack frame" (serverlist.cpp)Ilya Zhuravlev2013-03-01
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* Change default settings for log level, texture atlas, document new settingskwolekr2013-02-27
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* Fix nodeplacement predictionPilzAdam2013-02-27
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Merge pull request #482 from proller/liquidkwolekr2013-02-25
|\ | | | | finite liquid
| * new adjustable finite liquidproller2013-02-24
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* | Remove dead code, relocate some codekwolekr2013-02-25
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* | Fix selection of # threads, set default to 1 threadkwolekr2013-02-25
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* | Fix build on Windowskwolekr2013-02-25
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* | Fix most walled-off caveskwolekr2013-02-25
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* | Tune queue limits, some other adjustmentskwolekr2013-02-25
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* | Misc. cleanup and minor fixeskwolekr2013-02-25
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* | Add multi-Emerge thread supportkwolekr2013-02-25
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* | Add emerge queue limit configurationkwolekr2013-02-25
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* | Fix EmergeThread hang on exitkwolekr2013-02-25
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* | Add global and per-peer queue limitskwolekr2013-02-25
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* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* | Update Copyright YearsSfan52013-02-24
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* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
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* Merge pull request #503 from RealBadAngel/masterkwolekr2013-02-23
|\ | | | | Add sound volume controls to ingame menu
| * Add sound volume controls to ingame menuRealBadAngel2013-02-23
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* | Read server_announce from minetest.conf for GUIPilzAdam2013-02-23
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* Merge pull request #431 from sapier/dtime_clampingkwolekr2013-02-22
|\ | | | | add limit for (collision handling) steps to avoid runaway memory consumption
| * add limit for steps to avoid runaway memory consumption by collision handlingsapier2013-01-16
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* | Added debug log level settingkwolekr2013-02-21
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* | Fix json includeIlya Zhuravlev2013-02-22
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* | new auto masterserverproller2013-02-22
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* | Print missing mod dependencies on server startJürgen Doser2013-02-20
| | | | | | | | | | | | | | | | | | i.e., not only the mod with missing dependencies, but also the missing dependencies itself. (This already used to be the case before the mod selection gui was added) Also, mods with unsatisfied dependencies are no longer reported as mods that could not be found.
* | Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
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* | Merge pull request #465 from doserj/mod_selection_empty_modname_fixkwolekr2013-02-15
|\ \ | | | | | | Remove use of operator[] on a std::map, so no spurious elements get inse...
| * | Remove use of operator[] on a std::map, so no spurious elements get ↵Jürgen Doser2013-02-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | inserted. (fixes #464) All uses of operator[] in guiConfigureWorld.cpp have been replaced with .find() operations. In some places, operator[] had been called with mod names of "Add-Ons" or "N/A", which would insert a default-constructed ModSpec into the list of add-on mods. In other places, the use of operator[] was safe now, but it probably is safer for future changes to use .find() everywhere.
* | | Some kind of middleway values for player acceleration for nowPerttu Ahola2013-02-15
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* | | Restore old acceleration behavior until something is actually agreed on (part 2)Perttu Ahola2013-02-15
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* | | Restore old acceleration behavior until something is actually agreed onPerttu Ahola2013-02-15
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* | | Add Freetype supportIlya Zhuravlev2013-02-14
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* | | Improved Player PhysicsMirceaKitsune2013-02-14
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* | | Server requires gettext library as wellDmitry Marakasov2013-02-12
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* | | Enable multiline signsPilzAdam2013-02-12
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* | | Dont remove grass under unloaded blocksPilzAdam2013-02-10
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* | | Disable backface culling for drawtype plantlike and only draw 2 faces ↵Jürgen Doser2013-02-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | instead of 4 This way, plants actually show the real backface on their back side, i.e., the front face mirrored around the vertical axis, instead of showing the front face on both sides. This looked weird when the texture was not symmetrical around the vertical axis.
* | | Don't fall off nodes if sneaking with free_move on but without fly privilegesShadowNinja2013-02-10
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* | | Don't see through nodes without noclip privilegesShadowNinja2013-02-10
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* | | Fix compile error (MSVC2010).Ilya Zhuravlev2013-02-07
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* | | Add flag string settings, flat map optionkwolekr2013-02-06
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* | | Fix assertion condition in initializePaths()kwolekr2013-02-06
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* | | Don't write control character to verbosestreamkwolekr2013-02-06
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* | | Fix and improve noise map functionskwolekr2013-02-06
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* | | Add Perlin noise map Lua APIkwolekr2013-02-06
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