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* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-04
| | | | too (necessary for eg. crafting)
* Convert CraftItems directly to the name pointed by alias; necessary due to ↵Perttu Ahola2011-12-04
| | | | lua definition table
* Don't initialize ItemCAOs with stick.pngPerttu Ahola2011-12-04
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* Fix craftitem aliasesPerttu Ahola2011-12-04
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* Craftitem aliasesPerttu Ahola2011-12-04
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* Fix log message in tooldef.cppPerttu Ahola2011-12-04
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* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04
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* Tool aliasesPerttu Ahola2011-12-04
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* Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola2011-12-04
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* Node definition aliasesPerttu Ahola2011-12-03
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* Rename cookresult_item to cookresult_itemstringPerttu Ahola2011-12-03
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* add EnvRef:get_node_or_nil()Perttu Ahola2011-12-03
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* Add ABM required neighbor checkPerttu Ahola2011-12-03
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* Allow digging unknown nodesPerttu Ahola2011-12-03
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* Show infotext for unknown nodesPerttu Ahola2011-12-03
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* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
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* On SIGINT in main menu, don't connect before shutting downPerttu Ahola2011-12-03
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* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Do not broadcast an empty chat message when someone tries to log in with the ↵Kahrl2011-12-03
| | | | wrong password
* Notify player whose password is being changedKahrl2011-12-03
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* Note about debug.txt in error message dialog when mod fails to loadPerttu Ahola2011-12-03
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* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
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* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
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* Properly handle mod name conflictsPerttu Ahola2011-12-03
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* Better mod loading error handlingPerttu Ahola2011-12-03
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* Add world/mods to mod search pathPerttu Ahola2011-12-03
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* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
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* Fix script error reporting a bitPerttu Ahola2011-12-02
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* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
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* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
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* Show bare hand when no item is selectedPerttu Ahola2011-12-02
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* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
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* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
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* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
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* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
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* + middle-click now empties the inventory slot properlyMark Holmquist2011-12-02
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* Add enable_pvp settingPerttu Ahola2011-12-02
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* Make unlimited player transfer distance configurablePerttu Ahola2011-12-02
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* Fix player double damagePerttu Ahola2011-12-02
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* Make hitting players make a visual damage flash to the player texture and ↵Perttu Ahola2011-12-02
| | | | the screen of the local player
* Don't hide players in pitch black (like oerkkis)Perttu Ahola2011-12-02
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Fix the previous commitPerttu Ahola2011-12-02
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* Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_listPerttu Ahola2011-12-02
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* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-02
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* Higher default map save and unload intervalPerttu Ahola2011-12-02
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* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
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* Make players be again visible from a long distancePerttu Ahola2011-12-02
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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)