Commit message (Collapse) | Author | Age | |
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* | Merge branch 'master' of github.com:erlehmann/minetest-delta | Nils Dagsson Moskopp | 2011-07-20 |
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| * | added gettext support | Constantin Wenger | 2011-07-20 |
| | | | | | | | | german translation file and bashscript to update translations | ||
* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-20 |
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| * | Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. ↵ | Perttu Ahola | 2011-07-17 |
| | | | | | | | | This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. | ||
| * | A small fix to an unlikely situation where the map generator requires a ↵ | Perttu Ahola | 2011-07-17 |
| | | | | | | | | block that hasn't been loaded from disk. Now it is actually loaded from disk in that case. | ||
* | | * by popular request, fewer clouds | Nils Dagsson Moskopp | 2011-07-20 |
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* | | * initialize liquid_kind properly so compiler does not bitch about it | Nils Dagsson Moskopp | 2011-07-19 |
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* | | + fake shading for the volumetric clouds | Nils Dagsson Moskopp | 2011-07-19 |
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* | | + volumetric clouds (thanks teddydestodes) | Nils Dagsson Moskopp | 2011-07-18 |
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* | | final fixes to liquid flow, works now as intended | Felix Krause | 2011-07-18 |
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* | | fixes to liquid transformation | Felix Krause | 2011-07-18 |
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* | | fixed refactoring issues // slowed down water flow a bit | Felix Krause | 2011-07-18 |
| | | | | | | | | | | | | | | * liquid flow no longer does random things when transformed * if a flowi ng liquid node doesn't have a solid block as neighbor, its spread distan ce is shortened by 1 | ||
* | | * refactored liquid transformation code (has some flaws) | Felix Krause | 2011-07-18 |
| | | | | | | | | | | | | Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress. | ||
* | | * changed GUI to indicate Minetest Δ | Nils Dagsson Moskopp | 2011-07-17 |
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* | | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp | 2011-07-16 |
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| * | Attempt to fix a problem with the factory mappings of objects residing in ↵ | Perttu Ahola | 2011-07-16 |
| | | | | | | | | different source files than the prototype objects that fill them in | ||
* | | * fix automerge regression | Nils Dagsson Moskopp | 2011-07-15 |
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* | | * regression fix, clay occurs again now | Nils Dagsson Moskopp | 2011-07-15 |
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* | | * possibly nicer trees | Nils Dagsson Moskopp | 2011-07-15 |
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* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
|\| | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * | initial steps in doing content type extension | Perttu Ahola | 2011-07-02 |
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| * | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
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| * | Fixed objects being sometimes not able to be stored statically in a block ↵ | Perttu Ahola | 2011-07-01 |
| | | | | | | | | when block has been unloaded | ||
| * | tried to fix block selection in map rendering a bit | Perttu Ahola | 2011-06-27 |
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| * | fixed bug in inventory textures caused from better handling of unknown blocks | Perttu Ahola | 2011-06-27 |
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| * | updated minetest.conf.example and changed client_unload_unused_data_timeout ↵ | Perttu Ahola | 2011-06-27 |
| | | | | | | | | default to 600 | ||
| * | better handling of unknown blocks on client | Perttu Ahola | 2011-06-27 |
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| * | updated to-do list | Perttu Ahola | 2011-06-27 |
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| * | made dtime jitter compare value and fps calculation a bit faster changing | Perttu Ahola | 2011-06-27 |
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| * | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
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| * | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
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| * | Made the initial loading screen slightly more alive | Perttu Ahola | 2011-06-26 |
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| * | added screenshot key F12 (from spongie) | Perttu Ahola | 2011-06-26 |
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| * | Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie | Perttu Ahola | 2011-06-26 |
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| * | changed one "if" to "else if" in content_mapblock.cpp | Perttu Ahola | 2011-06-26 |
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| * | reorganized stuff | Perttu Ahola | 2011-06-26 |
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| * | tuned mapgen | Perttu Ahola | 2011-06-26 |
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| * | changed water color in farmesh | Perttu Ahola | 2011-06-26 |
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| * | updated noise stuff | Perttu Ahola | 2011-06-26 |
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| * | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
| | | | | | | | | doing it | ||
| * | improved player fall damage detection | Perttu Ahola | 2011-06-26 |
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| * | added and commented out some debug output | Perttu Ahola | 2011-06-26 |
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| * | even more code refactoring | Perttu Ahola | 2011-06-26 |
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| * | more reorganizing of map code | Perttu Ahola | 2011-06-26 |
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| * | cleaned map stuff | Perttu Ahola | 2011-06-26 |
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* | | * possibly improved water flow, by flyx86 | Nils Dagsson Moskopp | 2011-07-14 |
| | | | | | | | | | | | | - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly. | ||
* | | * possible fix for large cubic holes in map | Nils Dagsson Moskopp | 2011-07-13 |
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* | | * slightly different values for 3d perlin noise | Nils Dagsson Moskopp | 2011-07-13 |
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* | | * regression fix, papyrus should appear again now | Nils Dagsson Moskopp | 2011-07-13 |
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* | | + farmesh config options | Jiří Procházka | 2011-07-11 |
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