summaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
|
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Raise the maximum node limit to 0x7fffShadowNinja2013-11-01
| | | | As agreed to by kahrl
* Masterserver updateproller2013-10-18
|
* Fix object duplication bug (at least in the most reproducible UFO case)Perttu Ahola2013-10-17
|
* Add support for parameter 'visual_scale' for drawtypes 'signlike' and ↵Sokomine2013-10-14
| | | | 'torchlike' like used for drawtype 'plantlike'
* FIx wrong error message on invalid use of the formspec element image_buttonRealBadAngel2013-10-07
|
* Remove mapgen_air alias (#935)0gb.us2013-10-05
|
* Pass VERSION_EXTRA to GenerateVersion.cmakeKahrl2013-09-29
|
* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-28
|
* Add --version optionKahrl2013-09-28
|
* Show git hash in version string at top left corner of windowKahrl2013-09-28
|
* Lower the default max_users from 100 to 15ShadowNinja2013-09-28
|
* Add curl, freetype and luaJIT to CMAKE_BUILD_INFOPilzAdam2013-09-28
|
* Re-fix hud_change stat argument retrievalkwolekr2013-09-26
| | | | | Conflicts: src/script/lua_api/l_object.cpp
* Fix compiling issue of MSVCBlockMen2013-09-23
|
* Add option to scale image to percentage valuesBlockMen2013-09-20
|
* Fix null dereference in weather update functionsproller2013-09-18
|
* Fix some warnings and other minor detailskwolekr2013-09-16
|
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
|
* Use cached "weather" settingproller2013-09-17
|
* Fog depend on humidityproller2013-09-17
|
* Add configurable PRAGMA synchronous =proller2013-09-17
|
* Always use builtin JThread librarykwolekr2013-09-15
|
* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix hotbar padding at bottomBlockMen2013-09-10
|
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
|
* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-10
|
* Add Settings interface for LuaPilzAdam2013-09-10
|
* Handle --migrate even when compiled without leveldb supportKahrl2013-09-10
|
* Remove assert warning in leveldb wonderlandKahrl2013-09-10
|
* Fix loading leveldb worldsKahrl2013-09-10
|
* Fix broken build due to missing mapsector.h includeKahrl2013-09-10
|
* Add license headers and remove useless includesKahrl2013-09-10
|
* Use system-wide LevelDB instead of bundled oneSfan52013-09-09
|
* Make --migrate update world.mt tooSfan52013-09-09
|
* Add note about --migrate only working with minetestserver or --serverSfan52013-09-09
|
* Fix 'Unknown map backend' error when using Configure menu right after ↵Sfan52013-09-09
| | | | creating world
* Use STL containers instead of irr::core::listSfan52013-09-09
|
* Add message that LevelDB is not supported on WindowsSfan52013-09-09
|
* Make it compileSfan52013-09-09
|
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
|
* Add fallback font support for some languages.Ilya Zhuravlev2013-09-08
|
* Add minetest.get_gametime() API function, that returns the number of seconds ↵Novatux2013-09-08
| | | | since the world was created.
* Standardized method of getting node info in dungeon mapgen.0gb.us2013-09-06
|
* Fix selectionbox not honoring anaglyph mode 3d distortionsapier2013-09-05
|
* Fix crash on lua exceptionsapier2013-09-05
|
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
|
* Fix remnants of s32 enable_shadersKahrl2013-09-04
|
* Fix enable_fog = false not having any effect when shaders are enabledKahrl2013-09-03
|