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* Android: Fix pressed buttons not beeing cleared on opening menuSapier2015-12-17
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* Add option to give every object a nametagBlockMen2015-12-15
| | | | or change the nametag text of players
* Get movement setting instead of hard coded valueasl972015-12-15
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* Mgfractal: Add 3D and 4D fractalsparamat2015-12-15
| | | | | | | | | | | | 3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
* Fix events on WindowsBlockMen2015-12-11
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* Fix some setting documentationest312015-12-10
| | | | | | | * Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
* Fix Event implementationShadowNinja2015-12-07
| | | | | | On non-windows platforms this just used a semaphore, which meant that multiple calls to signal() would result in wait() returning multiple times.
* Add seperate cache pathShadowNinja2015-12-07
| | | | | This is set to the XDG cache path where possible. It's set to the app's cache path on Android.
* Fix threshold typeest312015-12-07
| | | | | | | | | | | Fix the type of the threshold value for mapgen. The commit a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 "Fix spelling of noise_threshold" has changed it to be read as int, but it can have non-integral values too. Thanks to @kwolekr for pointing this out.
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
| | | | | | | | | | To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
* Fix spelling of noise_thresholdJun Zhang2015-12-06
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* Improve LuaJIT detectionFerdinand Thiessen2015-12-05
| | | | | | | On openSUSE luajit is not detected correctly. This is because openSUSE is using a lua version suffix, like other Linux distributions do it also. So the include directory is: include/luajit-5_1-2.0
* Fix build if BUILD_SHARED_LIBS defaults to "ON"Ferdinand Thiessen2015-12-03
| | | | | | openSUSE sets that option to ON. Fixes #3420.
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
| | | | Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
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* Dungeongen: Fix rarely triggered segfaultparamat2015-12-01
| | | | | | | A segfault exposed a missing 'vm->m_area.contains()' check in makeCorridor that allowed the calculation of vm index for a node outside the vm area. The huge and invalid index number caused getContent to fail
* Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis checkJay Arndt2015-12-01
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* Dungeongen: Also preserve river water nodesparamat2015-11-29
| | | | | | For future river mapgens Dungeons will not generate in river water, to avoid dungeons filling and blocking river channels
* Re-enable texture pre-filters on wielditems, fixing #3178.Aaron Suen2015-11-24
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* Mgfractal: Move julia set selection into formula parameterparamat2015-11-23
| | | | | | Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
* Update HUD flags on server like on clientest312015-11-22
| | | | | | | | | | | | | Fixes bug for which commit 6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server" by @sapier laid the groundwork, where the server has updated its copy of the hud flags without respecting the mask. Fixes #3395.
* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* Add a status text for autorunAmaz2015-11-15
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* Allow craft replacements to use groupsTeTpaAka2015-11-15
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* Mgfractal: Revert unnecessary duplication of parametersparamat2015-11-15
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* sound_openal.cpp: remove unused headerest312015-11-15
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* Load sound from memoryest312015-11-14
| | | | | | | | | | | * Remove trailing lines from src/sound_openal.cpp * Don't do a horribly ugly copy of the file's path, allocating and deallocating a 10 kb buffer in the process. This copy was needed for backwards compatibility with libvorbis 1.3.1 and earlier, as the removed comment explains. However, even Ubuntu precise has 1.3.2 already. Dropping support and sparing the ugly copy can therefore be considered safe. * Actually load sounds from the memory, not caching them at the disk first, removing the old hack. This is the main motivation for the commit.
* Decoration API: Fix missing low density decorationsparamat2015-11-14
| | | | For a decoration count between 0 and 1 calculate a chance for 1
* Mgfractal: Create a choice of 4 mandelbrot formulasparamat2015-11-14
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* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-13
| | | | | Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
* Only allow players with shout to chatest312015-11-13
| | | | | | | | | | Fix regression of commit 5e507c9829942c434a6f1ae7a4f3a488c7e50bef "Add server side ncurses terminal" which allowed all players, even those without a shout priv, to chat. Fixes #3362.
* Fix scrollbarsBlockMen2015-11-12
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* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
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* Convert usages of PseudoRandom to PcgRandom for ore and deco placementkwolekr2015-11-09
| | | | In addition to being a better random, this fixes #3228
* Cavegen: Make mgfractal use mgv5 cavegenparamat2015-11-09
| | | | | Remove CaveFractal Add a lava depth constant to CaveV5 to make it universal
* Put ChatEvent handler into own functionest312015-11-09
| | | | Comply with line limit.
* Abort compile when attempting to build client with Irrlicht 1.8.2kwolekr2015-11-08
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* Add errno to socket creation failed exceptionkwolekr2015-11-08
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* Write new line character sequence at end of print()est312015-11-08
| | | | | | | | | | | Fix regression of commit 5e507c9829942c434a6f1ae7a4f3a488c7e50bef "Add server side ncurses terminal" where no line termination character was printed after a lua print outside of terminal mode. Fixes #3350.
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-08
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* Add LuaSecureRandomest312015-11-08
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* Update minetest.conf.example and src/settings_translation_file.cppest312015-11-08
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* Don't compile pcgrandom on Windowsest312015-11-08
| | | | There it isn't needed.
* Add support for audio feedback if placing node failedBlockMen2015-11-07
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* Add server side ncurses terminalest312015-11-06
| | | | | | | | | | | | | | | | | | | | | | | | This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
* Schematics: Add core.place_schematic_on_vmanip APIkwolekr2015-11-05
| | | | | Fix memory leak in minetest.place_schematic Slightly refactor Schematic code
* Fix time progressing too fastest312015-11-04
| | | | | Before, time progressed wrongly. This was due to a mistake in how m_time_of_day_f was calculated, and a regression of the last two commits.
* Time: use locks againest312015-11-04
| | | | | | | | | | | | | | | The Atomic implementation was only partially correct, and was very complex. Use locks for sake of simplicity, following KISS principle. Only remaining atomic operation use is time of day speed, because that really is only read + written. Also fixes a bug with m_time_conversion_skew only being decremented, never incremented (Regresion from previous commit). atomic.h changes: * Add GenericAtomic<T> class for non-integral types like floats. * Remove some last remainders from atomic.h of the volatile use.
* Time: Remove serverside getter, and use atomic operationsest312015-11-03
| | | | | | | | It isn't possible to use atomic operations for floats, so don't use them there. Having a lock is good out of other reasons too, because this way the float time and the integer time both match, and can't get different values in a race, e.g. when two setTimeofDay() get executed simultaneously.
* Atomic: cleanup and add more operationsest312015-11-03
| | | | | | | | | | | | | | | | | | | | | | | | | Cleanup: * Remove volatile keyword, it is of no use at all. [1] * Remove the enable_if stuff. It had no use either. The most likely explanation why the enable_if stuff was there is that it was used as something like a STATIC_ASSERT to verify that sizeof(T) is not larger than sizeof(void *). This check however is not just misplaced in a place where we already use a lock, it isn't needed at all, as gcc will just generate a call to to the runtime if it compiles for platforms that don't support atomic instructions. The runtime will then most likely use locks. Code style fixes: * Prefix name of the mutex * Line everything up nicely, where it makes things look nice * Filling \ continuations with spaces is code style rule Added operations on the atomic var: * Compare and swap * Swap The second point of the cleanup also fixes the Android build of the next commit. [1]: http://stackoverflow.com/q/2484980