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* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
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* Add [colorize modifierBlockMen2014-10-05
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* Fix special tile backspace cullingkwolekr2014-10-03
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* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-03
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* Fix broken plantlike drawtype.RealBadAngel2014-10-03
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* Fix misc. style issueskwolekr2014-10-03
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* Clean up nodedef.cppkwolekr2014-10-03
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* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Make players check inventory modification properlyShadowNinja2014-10-01
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* Only set player dirty flag if values changeShadowNinja2014-10-01
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* Simplify player modification checksShadowNinja2014-10-01
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* Fix android build using hardcoded path for data instead of using the one ↵sapier2014-10-01
| | | | | | fetched by android api on init. Fix android missing version information
* Standardize tooltip row detectionBlockMen2014-09-28
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* Fix multilined description in tooltips (fixes #1688)BlockMen2014-09-28
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* Fix totally messed up 3d modes interlaced/topbottom/sidebysidesapier2014-09-25
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* Fix chat lines not word wrapped correctsapier2014-09-25
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* Fix command line parsingKahrl2014-09-22
| | | | | | | Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379, e.g. minetest --worldname world would be parsed as minetest --worldname --worldname
* Fix build with redisShadowNinja2014-09-21
| | | | | Broken by 6bc4cad0eddd7a7cf593ca1471599e2d75727379 because database-redis.h depended on settings.h to include filesys.h.
* Add firelike drawtypeTriBlade92014-09-21
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* Fix GCC reorder warningShadowNinja2014-09-21
| | | | Caused by a020d1b653f94fbcaac06c15f9dbab4521fda355.
* Add inventory right click drag and dropsruz252014-09-21
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* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-21
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Fix Settings lockingShadowNinja2014-09-21
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* Use const references for Settings methodsShadowNinja2014-09-21
| | | | Also check for (this == &other) before locking mutexes.
* Make getters of the Settings class constCraig Robbins2014-09-21
| | | | Also removed 2 unused functions.
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-21
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* Add compression APIShadowNinja2014-09-20
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* Make config compatible with C++11donat_b2014-09-20
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* Use configured bind_address for HTTPFetchShadowNinja2014-09-18
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* Reduce indentation of HTTPFetchOngoingShadowNinja2014-09-18
| | | | Also clean up some related things.
* Added configurable selectionbox width. Min width = 1, Max = 5TriBlade92014-09-19
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* Bugfix: don't highlight air nodes.RealBadAngel2014-09-18
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* Node highlighting.RealBadAngel2014-09-17
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* Fix typo in comment in chat.cppKahrl2014-09-14
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* Simplify and optimize schematic replacementsShadowNinja2014-09-11
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* Log unhandled exceptions in connectionthreads to errorstreamsapier2014-09-06
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* Fix access to invalid data on reception of packet with size 0sapier2014-09-06
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* Change screenshot colorformat properlyBlockMen2014-09-03
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* Don't save alpha channel in screenshots (fixes #1451)BlockMen2014-09-03
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* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
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* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
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* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-01
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* Fix only one texture being updated on window resize breaking sidebyside and ↵sapier2014-08-29
| | | | topbottom 3d modes
* Fix interlaced 3d mode second image being flipped on compiling against ↵sapier2014-08-29
| | | | irrlicht >= 1.8
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-25
| | | | Protocol version bump.
* Add lua exception handling test codesapier2014-08-23
| | | | Catch some error situations when mod used without thinking about it
* Fix LuaJIT exception wrapperKahrl2014-08-23
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* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
| | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
* Add video driver selection to settings menu (based uppon idea from ↵sapier2014-08-23
| | | | webdesigner97)