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* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-08
* Make the dummy backend only look up blocks onceShadowNinja2015-03-08
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Optimize Profiler::avg()gregorycu2015-03-07
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Fix RUN_IN_PLACE broken due to invalid usage of assertsapier2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Improve Clouds::render mathematicsLoic Blot2015-03-07
* Fix Android text bug (no text displaying)Craig Robbins2015-03-07
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
* Don't start a server for map migrationShadowNinja2015-03-06
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* Biome API: Enable decorations placed on waterparamat2015-03-06
* Improve group-based connection between raillike nodesBlockMen2015-03-05
* l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-05
* collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot2015-03-05
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-05
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...Loic Blot2015-03-05
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-05
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-05
* Fix some rendering glitchesBlockMen2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Fix memory leak in MapgenV6Craig Robbins2015-03-05
* Cavegen, mgv5: Cleanup codeparamat2015-03-04
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-04
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-04
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-03
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* Fix occlusionMiguel Almeida2015-03-02
* Fix narrow_to_wide_c (ANDROID)Craig Robbins2015-03-02
* Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat2015-03-02
* Revert "Fix particles draworder" (issue #2388)Loic Blot2015-02-27
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
* Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot2015-02-27
* Fix minor memory leak (Android)Craig Robbins2015-02-27
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot2015-02-24
* Optimise MapBlockMesh related functionsgregorycu2015-02-23