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* Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel2014-08-21
* Don't call a player event without having player to do a event forsapier2014-08-21
* Mod profiling supportsapier2014-08-19
* Make scrollbar scale according to DPI and scaling factorsapier2014-08-16
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-16
* Revert "Fix inventory items blinking on item preloading"sapier2014-08-16
* Fix inventory items blinking on item preloadingsapier2014-08-16
* Remove temporary file at safeWriteToFile()selat2014-08-16
* Add sqlite3 backend hack for androidsapier2014-08-16
* Fix the *CDP displaySmallJoker2014-08-15
* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
* Move #includes from version.h to version.cppKahrl2014-08-10
* Disable preload_item_visuals by defaultShadowNinja2014-08-05
* Fix issue 1527Craig Robbins2014-07-29
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMa...sfan52014-07-29
* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-29
* Don't include cmake_config_githash.h into files that don't need itsfan52014-07-25
* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-24
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-24
* Add rotation for plantlike drawtype.RealBadAngel2014-07-22
* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-20
* Speedup mapblock_meshRealBadAngel2014-07-17
* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-17
* Fix texture hack in fences.RealBadAngel2014-07-17
* Fix error handling on inconsistent client ready messagesapier2014-07-16
* Make tooltip_show_delay=0 workZefram2014-07-16
* Permit non-integer sizes for item_image[]Zefram2014-07-16
* Fix flipped textures for drawtype "glasslike"sapier2014-07-16
* Add srollbar formspec elementsapier2014-07-16
* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
* Remove indev mapgenproller2014-07-12
* Remove math mapgenproller2014-07-12
* Faces shading fixesRealBadAngel2014-07-07
* Don't copy back already generated blocks on map generationkwolekr2014-07-07
* Don't unload blocks if save failedkwolekr2014-07-07
* Fix regression in leveldb backendsapier2014-07-07
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-06
* Switch android to leveldb as sqlite3 is broken and fails to save any mapblock...sapier2014-07-06
* Improve error reporting in leveldb backendsfan52014-07-06
* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...Perttu Ahola2014-07-06
* Fix errors/warnings reported by valgrindsfan52014-07-06
* Fix memory leak in EmergeManagerPilzAdam2014-07-06
* Fix warnings reported by clangsfan52014-07-06
* Remove FPS from being next to the version stringPerttu Ahola2014-07-05
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
* Fix inversion of full_punch_intervalNovatux2014-07-02
* Fix regression in light calculationsapier2014-06-30
* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-30
* Fix server list boolean typing and alignmentShadowNinja2014-06-30
* Add support for multipart/form-data to HTTPFetch for server announcingShadowNinja2014-06-30