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* Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2kwolekr2014-12-09
* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
* Fix compiler warning (signed vs. unsigned)Craig Robbins2014-12-08
* Optimize noise implementationskwolekr2014-12-08
* Fix struct vs. class in forward declarationsKahrl2014-12-08
* Fix lighting artifacts (Issue #1887).RealBadAngel2014-12-08
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Disable loading .mtl files. Theyre not used anyway.RealBadAngel2014-12-08
* Make directional fog colors respect tonemapMirceaKitsune2014-12-08
* Fix f6 debug/profiler displayCraig Robbins2014-12-08
* Increase third person view distanceCalinou2014-12-07
* Add space between client names in status text (client)Muhammad Rifqi Priyo Susanto2014-12-07
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-07
* Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-07
* Mapgen V5: Fix use of uninitialized value in ctorkwolekr2014-12-07
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-06
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Ignore some mouse events sent from scrollbar to GUITableKahrl2014-12-06
* Close settings files and save them correctlySmallJoker2014-12-06
* Add workaround for failing clang buildsfan52014-12-06
* Rewrite generate notification mechanismkwolekr2014-12-06
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Add name of node 'pointed at' to debugCraig Robbins2014-12-05
* Fix MSVC buildSmallJoker2014-12-05
* Recalculate normals for mesh #0. Fix for issue #1902.RealBadAngel2014-12-05
* (INTERIM) Make sizes of the font in formspecs consistent and not so largeCraig Robbins2014-12-05
* Optimise VoxelManipulator::copyFromCraig Robbins2014-12-04
* Right mouse button behaviour for craft/inventory If right mousebutton clicked...Craig Robbins2014-12-04
* Settings: Various setting group fixes and enhancementskwolekr2014-12-04
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-03
* Settings: Fix getNoiseParamsFromValue()kwolekr2014-12-02
* Use setting groups for NoiseParamskwolekr2014-12-02
* Fix settings callback "call" lost on rebasesapier2014-12-01
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
* Fix buildCraig Robbins2014-12-01
* LuaSettings: Sanitize setting name stringskwolekr2014-11-30
* Fix segfault at exit caused by non grabbed fontKahrl2014-11-30
* settings: Add setting groups and multiline entrieskwolekr2014-11-30
* Make hud use fontengine toosapier2014-11-30
* Scale form elements consistentlyZefram2014-11-30
* Implement proper font handlingsapier2014-11-30
* noise: Throw exception on noise allocation failurekwolekr2014-11-29
* Fix MSVC compiling error (argc/argv not available to pass to init_gettext)SmallJoker2014-11-29
* Fix regression with command line --go optionCraig Robbins2014-11-28
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-26
* Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl2014-11-26
* EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl2014-11-26
* added enable_build_where_you_stand optionSokomine2014-11-27
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-26
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-26