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Commit message (Collapse)AuthorAge
* Fix disappearing of wielditemPilzAdam2013-05-21
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* Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
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* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
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* Fix typo in particle spawningMetaDucky2013-05-20
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* Save settings after dropping main menuelagin2013-05-20
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* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
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* Fix lava damage on player's upper bodykwolekr2013-05-19
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* Fix nearly all warningskwolekr2013-05-19
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* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
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* Add a little animation when changing the wielded itemPilzAdam2013-05-20
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* Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-19
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* Fix EmergeThread names in logKahrl2013-05-19
| | | | Concatenate the thread id as string instead of adding it to the pointer
* Write mods that are not in world.mt into it at world startupPilzAdam2013-05-19
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* Dont load mods that have no entry in world.mtPilzAdam2013-05-19
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* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
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* New modsystemPilzAdam2013-05-19
| | | | | Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
* Only create SoundManager in main menu if USE_SOUND is truePilzAdam2013-05-18
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* Fix memory leak in MeshUpdateThreadPilzAdam2013-05-18
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* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
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* Move kahrl to core devs in credits tabPilzAdam2013-05-17
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* Dont drop fonts with ENABLE_FREETYPE=0PilzAdam2013-05-16
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* Fix memory leak in run_tests()PilzAdam2013-05-14
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* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
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* Add progress bar to item visuals preloadingZeg92013-05-13
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* Only use game filter in singleplayer tab; use menu_{background, overlay, ↵PilzAdam2013-05-13
| | | | header, footer}.png for other tabs
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-12
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* Add code to play main_menu.ogg in main menuRealBadAngel2013-05-11
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* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-10
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* Fix memory leak: remove InventoryAction after sending and applyingPilzAdam2013-05-11
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* Fix memory leaks: delete font in main and GUIChatConsolePilzAdam2013-05-10
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* Fix memory leak by dropping skyPilzAdam2013-05-10
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* Add clouds to all loading screens and better progress handlingZeg92013-05-10
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* Fix gettext memory leakssapier2013-05-10
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* Really fix itemdef memory leaksapier2013-05-09
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* Add --videomodes option to show available video modesKahrl2013-05-09
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* Drop IrrlichtDevice when running --speedtestsKahrl2013-05-09
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* Fix world selection a bit (also fixes a main menu segfault)Kahrl2013-05-08
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* Add progress bar and clouds to loading screenZeg92013-05-08
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* Update default controls in README and pause menuPilzAdam2013-05-07
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* Fix shader license headers to be LGPLBrent Hull2013-05-06
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* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-06
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* fix static data not beeing stored correctly on deactivationsapier2013-05-06
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* Add header.png and footer.png support for games, and support texture packs ↵Perttu Ahola2013-05-04
| | | | via <gameid>_menu_<background/overlay/header/footer>.png
* Fix favorite Server List on WindowsSfan52013-05-04
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* Fix documentation for HUD commands in protocolPilzAdam2013-05-04
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* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
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* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
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* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
| | | | | Also clean up the_game a bit: move node placement prediction to a separate function.
* Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-03
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