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Author
Age
...
*
Water fixes
gregorycu
2015-01-18
*
Create empty default constructor for MapNode
Craig Robbins
2015-01-18
*
Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves
paramat
2015-01-17
*
Fix NodeMetadataList loosing memory on deserialize due to invalid clear map c...
sapier
2015-01-17
*
Fix entitiy WieldMeshSceneNode not freed due to additional grab
gregorycu
2015-01-17
*
Make minor style change(unescape_string())
Craig Robbins
2015-01-16
*
Fix missing return in Database_Dummy::deleteBlock
Loic Blot
2015-01-16
*
Fix potential out-of-bounds array index
Craig Robbins
2015-01-16
*
Add ability to delete MapBlocks from map
kwolekr
2015-01-15
*
Initialize noise ptr on creation (fixes crash if OreVein deleted before use)
kwolekr
2015-01-15
*
Fix unescape_string removing all backslashes
ShadowNinja
2015-01-15
*
Change UniqueQueue to use a queue and a set.
unknown
2015-01-15
*
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...
TriBlade9
2015-01-14
*
Fix use of uninitialized data
Craig Robbins
2015-01-14
*
Performance fixes.
onkrot
2015-01-13
*
Add VoxelArea::hasEmptyExtent
unknown
2015-01-13
*
Attempt to fix occasional issue of uninitialized MapBlock data
kwolekr
2015-01-12
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Prevent transform of noise3d result in getBlockSeed2
kwolekr
2015-01-12
*
Mapgen V5: Move cave generation from base terrain loop to optional function
paramat
2015-01-11
*
Disable sound and key binding settings in "pause" menu on android
sapier
2015-01-11
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Fix invalid stepheight increase calculation on android
sapier
2015-01-11
*
Increase stepheight on android by 0.5 to smoothen movement
sapier
2015-01-11
*
Fix clipping rectangle of GUITable row highlight
Kahrl
2015-01-10
*
Change default font sizes to 14(freetype) and 10(non-freetype)
sfan5
2015-01-10
*
Set default value for ENABLE_REDIS to 0
sfan5
2015-01-10
*
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...
sapier
2015-01-09
*
Remove automatic consistent formspec size <-> font size (now has to be done m...
sapier
2015-01-09
*
Removed superfluous facedir check in mapblock_mesh.cpp
Craig Robbins
2015-01-10
*
Fix logic of checkbox formspec element validity checking
Kahrl
2015-01-09
*
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
*
Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...
sapier
2015-01-09
*
Fix facedir > 23 causes segfault in client
Craig Robbins
2015-01-09
*
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...
sapier
2015-01-09
*
Remove included SQLite3
ShadowNinja
2015-01-08
*
Add SQLite3 libraries to buildbot
sfan5
2015-01-08
*
Return step smoothing value to 23
paramat
2015-01-08
*
Mapgen V6: Re-enable liquid flowing
kwolekr
2015-01-07
*
Fix direction property of HUD
rubenwardy
2015-01-07
*
Fix emerge thread not cleaning up emerge queue on shutdown
sapier
2015-01-07
*
Fix andorid build error
sapier
2015-01-07
*
Implement X11 dpi autodetection
sapier
2015-01-06
*
Fixes for android
sapier
2015-01-06
*
Prevent client crashing if an NDT_AIRLIKE node is dropped
Craig Robbins
2015-01-05
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Optionally specify propagateSunlight area in calcLighting
kwolekr
2015-01-05
*
Exclude vertical mapblock borders when setting light
kwolekr
2015-01-04
*
NodeDef: Clear NodeResolver related entries too in clear()
kwolekr
2015-01-04
*
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
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