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* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-02
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* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-02
| | | | | | See: https://github.com/minetest/minetest/issues/1526 https://github.com/minetest/minetest/issues/793
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-02
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* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The following is a record of 31 commits before squashing: Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism" This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4. Basic reformatting with astyle -- additional formatting will be modified, manually, as the need for it is encountered Start "outlining" what a MinetestApp class might look like Add MinetestApp::shutdown() Converted class member functions to camelCase and created protos for new functions First stage of connect to server done Add get itemdefs/nodedefs/media code Init clouds, camera, sky, init GUI, HUD Input handling Client events, camera, sound, draw Fix wield hand getting stuck digging and add debug text back Fix FPS Added profiler graph back Fix FPS issue Need to work out what went wrong and clean up the copy/paste stuff Annotate Various: Rewrote limitFps() Limited scope of some variables Jitter calcs Reduce scope of objects Move some stuff out of ::run and minor formatting cleanup Scope reduction Function splits Removed old (broken) limitFps() Added exception handling back Fixed some formatting Reverted commented out unit tests (uncommented them) Slow clouds down on loading and media screens so the behaviour is like the original the_game() Formatting/style (no functional changes) Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism Fixed silly errors on my part Minor formatting cleanups Removed strange differentiation in FPS limiting when loading FPS limiting was done differently if cloud_menu_background was true, which does not make sense Cleaning up Add some comments
* Split up mapgen.cppkwolekr2014-11-01
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* Fix erroneous lua_pop parameterkwolekr2014-10-30
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* Fix uninitialized variable warningkwolekr2014-10-30
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* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-30
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* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-30
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* Fix bug introduced by me (Zeno)Craig Robbins2014-10-29
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* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
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* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
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* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Fix various indentation issuesPenguinDad2014-10-28
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* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found ↵Craig Robbins2014-10-28
| | | | (possible timeout)
* Add NodeResolver documentationkwolekr2014-10-28
| | | | | Set content to fallback on AddNode failure Consider node list requests with no results as failed
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
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* Change license of noise implementation to Simplified BSDkwolekr2014-10-27
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* Add support for eased 3d noisekwolekr2014-10-27
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* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
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* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-24
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* Remove remenants of mob codePavel Puchkin2014-10-23
| | | | | | Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
* Fix broken plantlike drawtype.RealBadAngel2014-10-22
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* Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson2014-10-22
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* Recalculate normals for cached meshes.RealBadAngel2014-10-21
| | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
* Fix some indentation in nodedef.cppKahrl2014-10-20
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* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-20
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* Custom collision boxes node property.RealBadAngel2014-10-19
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* Various uninitialised variable fixesCraig Robbins2014-10-19
| | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-18
| | | | pause menu
* Add meshnode drawtype.RealBadAngel2014-10-18
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* Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl2014-10-09
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* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-09
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* Fix use of unitialized variables in mouse button handlingCraig Robbins2014-10-08
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* Add in-game key change menuMushiden2014-10-07
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* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
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* Add [colorize modifierBlockMen2014-10-05
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* Fix special tile backspace cullingkwolekr2014-10-03
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* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-03
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* Fix broken plantlike drawtype.RealBadAngel2014-10-03
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* Fix misc. style issueskwolekr2014-10-03
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* Clean up nodedef.cppkwolekr2014-10-03
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* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Make players check inventory modification properlyShadowNinja2014-10-01
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* Only set player dirty flag if values changeShadowNinja2014-10-01
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* Simplify player modification checksShadowNinja2014-10-01
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* Fix android build using hardcoded path for data instead of using the one ↵sapier2014-10-01
| | | | | | fetched by android api on init. Fix android missing version information
* Standardize tooltip row detectionBlockMen2014-09-28
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* Fix multilined description in tooltips (fixes #1688)BlockMen2014-09-28
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* Fix totally messed up 3d modes interlaced/topbottom/sidebysidesapier2014-09-25
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