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* Fix object visuals flashing brightly or disappearing when switching them at n...Perttu Ahola2012-03-30
* Fix walking sound of other players (and other objects)Perttu Ahola2012-03-30
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-30
* ObjectPropertiesPerttu Ahola2012-03-30
* minetest.register_chatcommand(cmd, def)Perttu Ahola2012-03-30
* Raise the player fall damage threshold to a much more fun levelPerttu Ahola2012-03-29
* Improve the look of fencesPerttu Ahola2012-03-29
* [transformN image modifierKahrl2012-03-29
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-29
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...Perttu Ahola2012-03-29
* Try a default day+night length of 20 minutes instead of 15Perttu Ahola2012-03-29
* Generate beachesPerttu Ahola2012-03-29
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-29
* Remove unnecessary debug outputPerttu Ahola2012-03-29
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
* Add EnvRef:set_node()Perttu Ahola2012-03-28
* Add range option to PseudoRandom:next()Perttu Ahola2012-03-28
* Add blockseed to on_generatedPerttu Ahola2012-03-28
* Default to having fancy trees and 3d clouds turned onPerttu Ahola2012-03-28
* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
* Correctly lock mutexes when the server sends MapEditEvents (could cause memor...Perttu Ahola2012-03-28
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-28
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-28
* Add PseudoRandom in Lua APIPerttu Ahola2012-03-28
* Tune skyboxPerttu Ahola2012-03-27
* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-27
* Set default minimum viewing range of 35 nodesPerttu Ahola2012-03-27
* Unrelated, but anyway: tune light levels againPerttu Ahola2012-03-27
* Tune cavesPerttu Ahola2012-03-27
* Fix deep ground cave generation a bitPerttu Ahola2012-03-27
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-27
* Tune mapgenPerttu Ahola2012-03-27
* Set default maximum viewing range to a bit more than default server send rang...Perttu Ahola2012-03-27
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-27
* Increase maximum generate distance now that generation might actually keep up...Perttu Ahola2012-03-27
* Remove usage of mapgen::add_random_objects(block)Perttu Ahola2012-03-27
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-27
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...Perttu Ahola2012-03-27
* Remove some debug outputPerttu Ahola2012-03-27
* Tune block fetching to clients on serverPerttu Ahola2012-03-27
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-27
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27