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| * Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* | Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-26
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola2011-09-26
| * | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
| * | reduce view bobbing slightlyKahrl2011-09-21
| * | Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-21
| * | fix a numerical problem, but tool is still jitteryKahrl2011-09-20
| * | Fix jittery view bobbing at large map coordinates again. Wielded tool still h...Kahrl2011-09-20
| * | Digging animationKahrl2011-09-20
| * | fix some normalsKahrl2011-09-19
| * | Wielded tool updates, leaves and glass work nowKahrl2011-09-19
| * | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
| * | Added sprite extruderKahrl2011-09-19
| * | trying some view bobbing changesKahrl2011-09-18
| * | Oops, up vector is needed.Kahrl2011-09-18
| * | This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
| * | Revert some changes that could lead to slower map transfer and increaed netwo...Kahrl2011-09-16
| * | Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-15
| * | View bobbing is slower in the water.Kahrl2011-09-15
| * | inventory displays tool breakage bar againKahrl2011-09-08
| * | trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
| * | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-08
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| | * | Display which tool the player is holdingJacobF2011-09-07
| * | | minor view bobbing improvementsKahrl2011-09-08
| * | | make it slightly less annoying :o)Kahrl2011-09-08
| * | | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
| * | | Commented out debug statements againKahrl2011-09-08
| * | | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
| * | | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
* | | | Server user limit configuration optionPerttu Ahola2011-09-26
* | | | Merge remote-tracking branch 'darkrose/master'Perttu Ahola2011-09-26
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| * | | | remove content_* things from map.cppdarkrose2011-09-23
| * | | | added locking chests - clean patchdarkrose2011-09-22
* | | | | Fixed null pointer dereference errors found by cppcheckJoshua Beck2011-09-24
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* | | | Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distrosPerttu Ahola2011-09-23
* | | | Make client report a newer version number to the server than 2011-07-31 does ...Perttu Ahola2011-09-22
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* | | Better apple tree generationPerttu Ahola2011-09-21
* | | Merge remote-tracking branch 'sfan5/apple-trees'Perttu Ahola2011-09-16
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| * | | Added Iron Apple which heals 4 Heartssfan52011-09-12
| * | | Changed the Heal Amount of Apples from 6 to 2sfan52011-09-12
| * | | Fixed duplication bugsfan52011-09-11
| * | | Removed Spacessfan52011-09-11
| * | | Added Apple Treessfan52011-09-11
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* / / SQLite needs to be linked with -ldl on some Linux distros.Kahrl2011-09-16
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* | Note about texture atlasPerttu Ahola2011-09-07
* | Add note about trans_table_19.Perttu Ahola2011-09-07
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* Remove block file from disk when saved to databasePerttu Ahola2011-09-06
* Pause in unloaded territory instead of collideJacobF2011-09-06
* Make Connection::Send cancel silently if peer doesn't exist.Perttu Ahola2011-09-06