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* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
| | | | Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
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* Dungeongen: Fix rarely triggered segfaultparamat2015-12-01
| | | | | | | A segfault exposed a missing 'vm->m_area.contains()' check in makeCorridor that allowed the calculation of vm index for a node outside the vm area. The huge and invalid index number caused getContent to fail
* Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis checkJay Arndt2015-12-01
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* Dungeongen: Also preserve river water nodesparamat2015-11-29
| | | | | | For future river mapgens Dungeons will not generate in river water, to avoid dungeons filling and blocking river channels
* Re-enable texture pre-filters on wielditems, fixing #3178.Aaron Suen2015-11-24
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* Mgfractal: Move julia set selection into formula parameterparamat2015-11-23
| | | | | | Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
* Update HUD flags on server like on clientest312015-11-22
| | | | | | | | | | | | | Fixes bug for which commit 6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server" by @sapier laid the groundwork, where the server has updated its copy of the hud flags without respecting the mask. Fixes #3395.
* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* Add a status text for autorunAmaz2015-11-15
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* Allow craft replacements to use groupsTeTpaAka2015-11-15
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* Mgfractal: Revert unnecessary duplication of parametersparamat2015-11-15
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* sound_openal.cpp: remove unused headerest312015-11-15
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* Load sound from memoryest312015-11-14
| | | | | | | | | | | * Remove trailing lines from src/sound_openal.cpp * Don't do a horribly ugly copy of the file's path, allocating and deallocating a 10 kb buffer in the process. This copy was needed for backwards compatibility with libvorbis 1.3.1 and earlier, as the removed comment explains. However, even Ubuntu precise has 1.3.2 already. Dropping support and sparing the ugly copy can therefore be considered safe. * Actually load sounds from the memory, not caching them at the disk first, removing the old hack. This is the main motivation for the commit.
* Decoration API: Fix missing low density decorationsparamat2015-11-14
| | | | For a decoration count between 0 and 1 calculate a chance for 1
* Mgfractal: Create a choice of 4 mandelbrot formulasparamat2015-11-14
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* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-13
| | | | | Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
* Only allow players with shout to chatest312015-11-13
| | | | | | | | | | Fix regression of commit 5e507c9829942c434a6f1ae7a4f3a488c7e50bef "Add server side ncurses terminal" which allowed all players, even those without a shout priv, to chat. Fixes #3362.
* Fix scrollbarsBlockMen2015-11-12
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* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
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* Convert usages of PseudoRandom to PcgRandom for ore and deco placementkwolekr2015-11-09
| | | | In addition to being a better random, this fixes #3228
* Cavegen: Make mgfractal use mgv5 cavegenparamat2015-11-09
| | | | | Remove CaveFractal Add a lava depth constant to CaveV5 to make it universal
* Put ChatEvent handler into own functionest312015-11-09
| | | | Comply with line limit.
* Abort compile when attempting to build client with Irrlicht 1.8.2kwolekr2015-11-08
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* Add errno to socket creation failed exceptionkwolekr2015-11-08
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* Write new line character sequence at end of print()est312015-11-08
| | | | | | | | | | | Fix regression of commit 5e507c9829942c434a6f1ae7a4f3a488c7e50bef "Add server side ncurses terminal" where no line termination character was printed after a lua print outside of terminal mode. Fixes #3350.
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-08
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* Add LuaSecureRandomest312015-11-08
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* Update minetest.conf.example and src/settings_translation_file.cppest312015-11-08
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* Don't compile pcgrandom on Windowsest312015-11-08
| | | | There it isn't needed.
* Add support for audio feedback if placing node failedBlockMen2015-11-07
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* Add server side ncurses terminalest312015-11-06
| | | | | | | | | | | | | | | | | | | | | | | | This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
* Schematics: Add core.place_schematic_on_vmanip APIkwolekr2015-11-05
| | | | | Fix memory leak in minetest.place_schematic Slightly refactor Schematic code
* Fix time progressing too fastest312015-11-04
| | | | | Before, time progressed wrongly. This was due to a mistake in how m_time_of_day_f was calculated, and a regression of the last two commits.
* Time: use locks againest312015-11-04
| | | | | | | | | | | | | | | The Atomic implementation was only partially correct, and was very complex. Use locks for sake of simplicity, following KISS principle. Only remaining atomic operation use is time of day speed, because that really is only read + written. Also fixes a bug with m_time_conversion_skew only being decremented, never incremented (Regresion from previous commit). atomic.h changes: * Add GenericAtomic<T> class for non-integral types like floats. * Remove some last remainders from atomic.h of the volatile use.
* Time: Remove serverside getter, and use atomic operationsest312015-11-03
| | | | | | | | It isn't possible to use atomic operations for floats, so don't use them there. Having a lock is good out of other reasons too, because this way the float time and the integer time both match, and can't get different values in a race, e.g. when two setTimeofDay() get executed simultaneously.
* Atomic: cleanup and add more operationsest312015-11-03
| | | | | | | | | | | | | | | | | | | | | | | | | Cleanup: * Remove volatile keyword, it is of no use at all. [1] * Remove the enable_if stuff. It had no use either. The most likely explanation why the enable_if stuff was there is that it was used as something like a STATIC_ASSERT to verify that sizeof(T) is not larger than sizeof(void *). This check however is not just misplaced in a place where we already use a lock, it isn't needed at all, as gcc will just generate a call to to the runtime if it compiles for platforms that don't support atomic instructions. The runtime will then most likely use locks. Code style fixes: * Prefix name of the mutex * Line everything up nicely, where it makes things look nice * Filling \ continuations with spaces is code style rule Added operations on the atomic var: * Compare and swap * Swap The second point of the cleanup also fixes the Android build of the next commit. [1]: http://stackoverflow.com/q/2484980
* Only go fast in autorun if fast move is enabledest312015-11-03
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* Silence 'unused typedef' warning for STATIC_ASSERT()kwolekr2015-11-03
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* Add callback parameter for core.emerge_area()kwolekr2015-11-02
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* Speed up saving of profiling data by 27xgregorycu2015-11-02
| | | | | | | | | | | | | | On Windows Release x64 bit build this changes: ProfilerGraph::put 1.68% -> 0.061% ProfilerGraph::draw 12% -> 17.% So yes, there is a tradeoff between saving profiling data (executed always) and drawing the profiler graph (executed very rarely). But usually you don't have the profiler graph open.
* Rename and move basicmacros.h to util/basic_macros.hest312015-11-02
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* Print --videomodes response to standard output, tooKahrl2015-11-02
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* Print direct command line responses to standard output instead of using the ↵Perttu Ahola2015-11-02
| | | | | | log system Using logging for these just makes them bloated and hard to read and overally just not neat at all.
* Fix Lua scripting synchronizationkwolekr2015-11-01
| | | | | | | For several years now, the lua script lock has been completely broken. This commit fixes the main issue (creation of a temporary rather than scoped object), and fixes a subsequent deadlock issue caused by nested script API calls by adding support for recursive mutexes.
* Fix Noise compiled under clang >= 3.7.x with -O2 or higherkwolekr2015-11-01
| | | | | | | | | | When compiled with optimizations, the most recent versions of clang seem to 'optimize' out a crucial "and %reg, 0x7FFFFFFF" instruction in noise2d(), probably because it somehow assumed the variable n would never become greater than that amount. Indeed, signed integer underflow is undefined behavior in C and C++, so while this optimization is "correct" in that sense, it breaks lots of existing code. Solved by changing n to an unsigned type, making behavior well-defined.
* Fix server crashing on Lua errorsShadowNinja2015-10-31
| | | | | | | | Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
* Fix clang warningShadowNinja2015-10-31
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* Fix C++11 compatibilitykwolekr2015-10-31
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* WoW-style AutorunDuane Robertson2015-10-29
| | | | | This allows the player to toggle continuous forward with a key (F by default), so we don't have to hold down the forward key endlessly.