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* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Tune block emerge and sending parameters to more aggressive valueskwolekr2014-02-08
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Remove lots of dead codesapier2014-02-07
* Fix invalid check for fread error on extracting zipsapier2014-02-07
* Fix memory leak in database migrationSelat2014-02-07
* Add missing headerBlockMen2014-02-06
* Add the option to bind to a specific addressShadowNinja2014-02-05
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
* Fix another heap-use-after-free in pause menu.Ilya Zhuravlev2014-02-04
* Fix unexpected preprocessor directive in gettext.cppIlya Zhuravlev2014-02-04
* Fix settings to honor numeric conversion errorssapier2014-02-04
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Settings: Add no-exception variants of each get methodkwolekr2014-02-03
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
* Add minetest.kick_player(name, reason)sapier2014-02-03
* Remove noisy error messages, prepend "pathfinder: " to pathfinder messagessapier2014-02-03
* Add missing "-" to list of allowed chars in media filenamessapier2014-02-02
* Add additional check to avoid broadcasting private messages in error conditionssapier2014-02-02
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* Add propper client initializationsapier2014-01-31
* New HUD element - waypoint.RealBadAngel2014-01-26
* Fix bug only half of unreliable queue handled per step in worst casesapier2014-01-26
* Fix use of previously deallocated EmergeManagerkwolekr2014-01-26
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* Include system info in the HTTP user agent on WindowsSfan52014-01-23
* Connection: Stop processing malformed packet when encounteredkwolekr2014-01-21
* Fix curl dll not getting installed when sound is disabledSfan52014-01-21
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
* Deindent HTTPFetchRequest::HTTPFetchRequest()ShadowNinja2014-01-16
* Prevent player jumping into nodes from belowBlockMen2014-01-16
* Prevent placing node when player would be inside new nodeBlockMen2014-01-15
* Fix win32 reading semaphore count not working (broke all queues)sapier2014-01-15
* Make default User-agent follow RFC 2616ShadowNinja2014-01-15
* Fix building with MinGWSfan52014-01-15
* Fix building under MSVCBlockMen2014-01-14
* Add formspec tableKahrl2014-01-13
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
* Add InvRef::get/set_lists()ShadowNinja2014-01-11
* Compare values instead of pointers in Inventory::operator==Kahrl2014-01-11
* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-11